Author Topic: Logisim Axe  (Read 7836 times)

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SirCmpwn

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Logisim Axe
« on: December 03, 2010, 05:35:13 pm »
Axe Parser is a really great tool, isn't it?
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« Last Edit: December 03, 2010, 06:02:08 pm by SirCmpwn »

Offline DJ Omnimaga

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Re: Logisim
« Reply #1 on: December 03, 2010, 05:44:24 pm »
Hmm... shouldn't this be in Randomness, or are you actually porting Loligism to Axe?
« Last Edit: December 03, 2010, 05:44:37 pm by DJ Omnimaga »

SirCmpwn

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Re: Logisim
« Reply #2 on: December 03, 2010, 05:47:53 pm »
The latter, although it's more of a clone than a port.

Offline jnesselr

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Re: Logisim Axe
« Reply #3 on: December 03, 2010, 06:41:33 pm »
Very nice. I don't want other projects to drop, though. Can you list your 'priorities' as it were? Like what you want to finish first, etc. (I know the dev version for kos is 1/1/11)

SirCmpwn

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Re: Logisim Axe
« Reply #4 on: December 03, 2010, 06:48:35 pm »
Well, I keep projects that require a PC separate from those that require a calculator, because I mostly do calculator stuff at school, where I can't do PC stuff.  But here are my priorities for PC:
-KOS Developer Preview
-tiDE
And for calc:
-Logisim
-Terminal

Offline Builderboy

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Re: Logisim Axe
« Reply #5 on: December 03, 2010, 07:44:00 pm »
Awww so you dropped motherload?

SirCmpwn

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Re: Logisim Axe
« Reply #6 on: December 03, 2010, 07:45:49 pm »
Well, in short, yes.  I needed sprites for a lot more than the vehicle.

Offline Builderboy

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Re: Logisim Axe
« Reply #7 on: December 03, 2010, 07:47:02 pm »
Ah gotcha, well logisim will be truly epic :D

SirCmpwn

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Re: Logisim Axe
« Reply #8 on: December 03, 2010, 07:48:10 pm »
I certainly hope so.  Someone go post in the other Logisim topic so that I don't have to double post.

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Re: Logisim Axe
« Reply #9 on: December 03, 2010, 08:45:46 pm »
Hmm... shouldn't this be in Randomness, or are you actually porting Loligism to Axe?
(My bold) Am I the only one who noticed this? ;D
Anyway, Sir, good luck on this :D. This is another large project.
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Re: Logisim Axe
« Reply #10 on: December 03, 2010, 10:34:43 pm »
I noticed it.  ;)
anyway, sounds cool!

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Re: Logisim Axe
« Reply #11 on: December 03, 2010, 10:45:28 pm »
Wow, that would be really cool. Really, really cool.

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Re: Logisim Axe
« Reply #12 on: December 03, 2010, 10:53:19 pm »
Hmm... shouldn't this be in Randomness, or are you actually porting Loligism to Axe?
(My bold) Am I the only one who noticed this? ;D
Anyway, Sir, good luck on this :D. This is another large project.
Indeed it seems, I am surprised no one else noticed my intentional misspelling beforehand :P

This project sounds interesting. It sucks that all your game projects including Half-Life and Advance Wars died, though. :( Maybe you could revive motherload when the sprite artists comes back this Summer?

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Re: Logisim Axe
« Reply #13 on: December 04, 2010, 03:25:26 pm »
Hmmm i've been thinking about how one might go about implementing this, and i ave to say, how are you ever going to manage getting accurate propagation?

Offline Michael_Lee

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Re: Logisim Axe
« Reply #14 on: December 04, 2010, 03:49:37 pm »
Wouldn't it be awesome if somebody could emulate the z80 microprocessor using this program?
Then wouldn't it recursively awesome if somebody could simulate the entire TI OS and run TI-Basic programs on the emulator?
Even more awesome: use Logisim to simulate an z80 microprocessor, which happens to be running Logisim, which in turn is simulating another z80 microprocessor running Logisim...
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