Author Topic: Long Term Project's  (Read 15507 times)

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Offline Speler

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« Reply #15 on: March 26, 2007, 08:21:00 am »
Adding another project to the list (started it today).  It's a platformer similar to Metroid.  Basically, I'd made a change to Zoith's tilemapper and it allowed for some cool graphics (Pure-Basic by the way).  This game should be finished the quickest of all of the others so far said and it will be the funnest to work on.

Offline Halifax

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« Reply #16 on: March 26, 2007, 09:38:00 am »
awesome!

And some Xlib Advice: Always work with the readme close by!!
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Speler

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« Reply #17 on: March 27, 2007, 10:56:00 am »
Got a screenie to post soon for the platformer (just shows off the uber-fast tilemapper).

Offline bfr

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« Reply #18 on: March 27, 2007, 12:30:00 pm »
An uber-fast tilemaper in TI-BASIC? Nice!

*bfr

Offline Speler

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« Reply #19 on: March 28, 2007, 08:25:00 am »
Ok, graphical work is done (mostly) for the platformer.  I'm looking for simple non-moving things to add to the engine (i.e. switches) that can be useful in designing puzzles, any thoughts?

Offline Halifax

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« Reply #20 on: March 28, 2007, 01:00:00 pm »
elevators would be cool with animations that like when you push the switch it would show the guy going up or something like that. Or some switches that drop things or raise things or something. Just ideas.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Speler

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« Reply #21 on: March 28, 2007, 02:30:00 pm »
All of that is great, but I'm preferably looking for mostly stationary affects (although the elevator is perfect and I'm going to use it).

Delnar_Ersike

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Long Term Project's
« Reply #22 on: March 28, 2007, 02:31:00 pm »
Or enemies that press buttons and switches to mess you up :Ptongue.gif . That would be crazy if you really put it in, though.

Offline Halifax

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« Reply #23 on: March 28, 2007, 02:59:00 pm »
Awesome!!!! Elevators will rock dude!!! Screenshot!!! and beta!!!! whew. Got all that out.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Delnar_Ersike

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Long Term Project's
« Reply #24 on: March 28, 2007, 03:02:00 pm »
QuoteBegin-Halifax+28 Mar, 2007, 20:59-->
QUOTE (Halifax @ 28 Mar, 2007, 20:59)
Awesome!!!! Elevators will rock dude!!! Screenshot!!! and beta!!!! whew. Got all that out.  

 You forgot some things:

...and video of music playing on the calc in the game!!! and making this in assembly!!! and having it run over 20 FPS!!! and releasing the full version!!! XDsmiley.gif

Offline Speler

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« Reply #25 on: March 28, 2007, 04:05:00 pm »
In my honest opinion, the graphics (although using an extremely limiting techniqe) are almost as good as ASM (although it may just be me being used to looking at them) so no need for asm version.  Anyways... any other thoughts on puzzle components?

spengo

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Long Term Project's
« Reply #26 on: March 28, 2007, 06:46:00 pm »
sounds really cool! :Dbiggrin.gif

Also sorry but... I can't stand it, I just can't stand it!
QUOTE
Replying to Long Term Projects


QuoteBegin
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QUOTE
There are a few projects I've always wanted to do. I've decided to make a checklist here in this topic and slowly complete them starting today.

1. Ninja Themed Side Scroller -- Pure Basic
Side Scroller where your a ninja, tons of weapons, several different enemies, powerups, etc. So far I have written the base movement and graphical engine.

2. Pirate the RPG -- ASM Help (xLib)
Battle your way from crew hand to captain in this fast paced action RPG. It would include a completely nonlinear storyline, several boats to choose from (with powerups/items for each), boat battles, mutinies (you choose which side to take), and real time combat. Search island's for treasure, while battling half dead zombie pirates, etc on land. I have done no work on this so far (being I never learned to use xLib).

There are several more but this is what I'm going to work on for now.


I take it your nick is Super_Speler for a reason XDsmiley.gif I heard a great disturbance in the force, it was like a million English teachers suddenly cried out in pain and were silenced.

Offline Speler

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« Reply #27 on: March 30, 2007, 03:33:00 pm »
Did a ton of work on platformer B today... can't wait to get a demo out...

spengo

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« Reply #28 on: March 30, 2007, 09:32:00 pm »
Noice, pure basic though? Think it will run at okay speed on a regular 83+?

Offline Speler

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« Reply #29 on: March 31, 2007, 01:46:00 am »
As of now it runs fine on 83+'s, but once I add stuff (specifically enemies) it may be a little sluggish.