Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Long Term Project's
« previous
next »
Print
Pages: [
1
]
2
3
...
5
Go Down
Author
Topic: Long Term Project's (Read 15504 times)
0 Members and 1 Guest are viewing this topic.
Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
Long Term Project's
«
on:
March 19, 2007, 01:36:00 pm »
There are a few projects I've alway's wanted to do. I've decided to make a checklist here in this topic and slowly complete them starting today.
1. Ninja Themed Side Scroller -- Pure Basic
Side Scroller where your a ninja, tons of weopens, several different enemies, powerups, etc. So far I have written the base movement and graphical engine.
2. Pirate the RPG -- ASM Help (xLib)
Battle your way from crew hand to captain in this fast paced action RPG. It would include a completely nonlinear storyline, several boats to choose from (with powerups/items for each), boat battles, mutiny's (you choose which side to take), and real time combat. Search island's for treasure, while battling half dead zombie pirates, etc on land. I have done no work on this so far (being I never learned to use xLib).
There are sevaral more but this is what I'm going to work on for now.
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Long Term Project's
«
Reply #1 on:
March 19, 2007, 01:38:00 pm »
Cool ideas. Hopefully these will end up getting completed.
Logged
bfr's website -
http://bfr.tifreakware.net
graywolf
Guest
Long Term Project's
«
Reply #2 on:
March 19, 2007, 04:06:00 pm »
I like both games!
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Long Term Project's
«
Reply #3 on:
March 19, 2007, 04:26:00 pm »
sweetness, can't wait to play both (not at the same time of corse)
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
Liazon
Guest
Long Term Project's
«
Reply #4 on:
March 19, 2007, 05:24:00 pm »
sounds cool! *
Liazon
Logged
Delnar_Ersike
Guest
Long Term Project's
«
Reply #5 on:
March 19, 2007, 05:31:00 pm »
I love both ideas. The pirates one sounds especially promising; to me, the best parts about any RPG is their storylines and battle systems, both of which are met by your ideas.
The pirate game also reminds me of my own project, Space Trader, in a way. I've been bitten by the lazy bug: haven't touched my programs for about a month, though I did some tinkering with the pictures.
*Must...get...back...work...on...project*
Logged
Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
Long Term Project's
«
Reply #6 on:
March 20, 2007, 04:49:00 pm »
I attempted to design the first level of the ninja game but had no luck inspiration wise. I guess I'll try again tommorow. Once I have one level designed I'll start the actual coding process, I have some ideas to make the game pretty interesting. I'll try to get to the point of a simple demo within two or three weeks then start learning to use xLib (any pointers?) and start the pirate game.
Logged
CureDesu
Guest
Long Term Project's
«
Reply #7 on:
March 22, 2007, 10:31:00 am »
They both sound awesome. If you need help, I'd be happy to assist you with the Pirate RPG.
P.S. As you all have seen, I've not been posting around here much for the last month. I posted a little on UTI, but for the most part, I've been swamped with work, and my computer has been taken away several times. I should be posting more now, with some projects also.
Logged
Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
Long Term Project's
«
Reply #8 on:
March 22, 2007, 11:02:00 am »
Cure, that'd be awsome. I designed a large chunk of lvl 1 today for the ninja game.
Logged
graywolf
Guest
Long Term Project's
«
Reply #9 on:
March 22, 2007, 12:12:00 pm »
Awesome! You got to get us drooling over screenshots when you can.
Logged
CureDesu
Guest
Long Term Project's
«
Reply #10 on:
March 22, 2007, 02:32:00 pm »
Sounds great Super_Speler. Anything you want me to do? Engine? Sprites?
Logged
Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
Long Term Project's
«
Reply #11 on:
March 22, 2007, 03:12:00 pm »
As of now I don't need anything, but in a few weeks I'll come to you if I need help with xLib.
Logged
Delnar_Ersike
Guest
Long Term Project's
«
Reply #12 on:
March 23, 2007, 08:53:00 am »
I you need a monochrome sprite artist (not greyscale)... :hi:
Logged
Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
Long Term Project's
«
Reply #13 on:
March 23, 2007, 09:51:00 am »
I'm gonna make most of the sprites, probably try to do 3 lvl GS. Would it be possible to make water animated (with graycale)?
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Long Term Project's
«
Reply #14 on:
March 23, 2007, 10:18:00 am »
I think that would be kind of sketchy with Xlib Super_Speler. It looks good with b/w animated water though. Grayscale animated water is possible but I don't think do able to make it look good or make the game run fast. Also Delnar I have been into spriting lately and I think I have gotten better. If you want me to help I can.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Print
Pages: [
1
]
2
3
...
5
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Long Term Project's