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Omnimaga
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TI Z80
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Digimon Virtual Pet Idea
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Topic: Digimon Virtual Pet Idea (Read 19736 times)
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Will_W
LV3
Member (Next: 100)
Posts: 54
Rating: +1/-1
Re: Digimon Virtual Pet Idea
«
Reply #60 on:
April 07, 2010, 06:46:07 pm »
the runindicator runs in asm and apps too if it's not disabled and im1 is on
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ex de,hl
ld (hl),e
inc hl
ld (hl),d
ld a,(hl)
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Digimon Virtual Pet Idea
«
Reply #61 on:
April 07, 2010, 06:48:52 pm »
Yeah I know. I personally rather prefer to disable it as soon as my game development is done so it looks more professional. Also on a side note, don't worry about the run indic overwriting the pixels in the first pixels of the 96th column, the last thing I noticed is that it appears to leave everything under it intact, so no display glitches should occur if you display stuff there without turning it off.
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meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Digimon Virtual Pet Idea
«
Reply #62 on:
April 07, 2010, 06:55:04 pm »
Ya, I know it can be useful to make sure a game hasn't crashed and such. I just meant that you should maybe have the choice of having it or not (maybe for like testing speed or something). I do think it is important when it comes to pauses though because you can't tell otherwise (unless told you're paused
). Didn't mean it to sound like it was useless (when I said it was just tossed in there I was kidding because I know in games it's usually disabled by some means) I just meant that you should have the choice or something of having it or not. Sorry.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Digimon Virtual Pet Idea
«
Reply #63 on:
April 07, 2010, 06:58:15 pm »
as I said, though, it can be easily disabled through the use of ASM libs. Axe even has a command to turn it OFF, if you check the doc. It's DiagnosticOff/On
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meishe91
Super Ninja
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Re: Digimon Virtual Pet Idea
«
Reply #64 on:
April 07, 2010, 07:12:39 pm »
Oh, ya, I know. I was just referring back to when I was talking about how one of us should go infiltrate TI as an employee and help program the OS's for our benefit
Thanks for telling us though
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Digimon Virtual Pet Idea
«
Reply #65 on:
April 07, 2010, 07:41:22 pm »
Haha, that reminds me... didn't somebody on MaxCoderz or UTI actually went doing that (or at least get in TI headquarters) a few years ago? He even posted some pics. I think it was Digitan000 but I'm not sure anymore.
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meishe91
Super Ninja
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Re: Digimon Virtual Pet Idea
«
Reply #66 on:
April 07, 2010, 07:50:10 pm »
That is pretty epic
What was he doing there?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Digimon Virtual Pet Idea
«
Reply #67 on:
April 08, 2010, 10:02:07 pm »
I don't remember anymore. I think he was just curious and decided to be a rebel and go in areas he's not allowed in
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meishe91
Super Ninja
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Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Digimon Virtual Pet Idea
«
Reply #68 on:
April 08, 2010, 10:06:15 pm »
Very rebel like
Wish I could do that. Would need to know where exactly all that stuff goes happens though lol.
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Omnimaga
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TI Z80
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Digimon Virtual Pet Idea