Author Topic: M.E.T.A.  (Read 19974 times)

0 Members and 1 Guest are viewing this topic.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
M.E.T.A.
« on: June 30, 2012, 10:49:38 am »
So this is my new entry that I'm coding and it's working smoothly. :D
So far, I got most of my game mechanics done and some maps as well.

META will be Metroid-like platformer that contains enemy and bosses as well. Since there's not much time left, I'll release the demo by the deadline. :)

I don't think I'll be posting screenshot though, because it'll be a huge spoiler. :D

So far, some awesome thing that works so far is wall scaling and wall jumping. :D
« Last Edit: July 09, 2012, 11:57:02 am by yeongJIN_COOL »
Sig wipe!

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [Contest] M.E.T.A.
« Reply #1 on: June 30, 2012, 10:51:59 am »
This sounds mega awesome. :D
I really hope you can finish the demo in time. :)
So in short glhf
« Last Edit: June 30, 2012, 10:52:09 am by aeTIos »
I'm not a nerd but I pretend:

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Contest] M.E.T.A.
« Reply #2 on: June 30, 2012, 12:11:25 pm »
Good luck on this project. Sounds promising although the deadline is very close now O.O

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: [Contest] M.E.T.A.
« Reply #3 on: July 01, 2012, 12:16:46 pm »
it's ok since i got my half of my maps done and basic mechanics. :)
Sig wipe!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: [Contest] M.E.T.A.
« Reply #4 on: July 03, 2012, 02:07:33 am »
Sounds awesome, best of luck!

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: [Contest] M.E.T.A.
« Reply #5 on: July 03, 2012, 09:32:46 am »
So the demo itself is done ;D
Now I'll just gonna "add" some stuff and submit in 7/6 :D (Deadline is 7/8, right?)
Sig wipe!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Contest] M.E.T.A.
« Reply #6 on: July 03, 2012, 08:40:21 pm »
If you submit then, this will be the earliest Omnimaga contest submission in history I think? O.O
Good to hear though

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: [Contest] M.E.T.A.
« Reply #7 on: July 04, 2012, 12:53:19 am »
hehe, we're a community of procrastinators.
this sounds fantastic, by the way, and i can't wait to see more about it =D

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: [Contest] M.E.T.A.
« Reply #8 on: July 06, 2012, 05:14:44 pm »
Successfully submitted XD
even though there's no sound (the program's too big XP )
It's about 18k big O.o
have fun, judges :D
also, screenshot now.
« Last Edit: July 06, 2012, 05:19:13 pm by yeongJIN_COOL »
Sig wipe!

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: [Contest] M.E.T.A.
« Reply #9 on: July 08, 2012, 03:06:02 pm »
Just wanted to clear some stuffs out:
1. the thing that looks like water is lava. That's why you're taking damage.
2. The thing that looks like the spike is actually a grass/moss XP
3. You can kill the enemies with the bullets even though bullets go through. some of them take   some time to kill XD
4. If you quit, it autosaves. when it loads, you start from beginning of the map, but you keep all your upgrades. Just like how Metroid works XD
Sig wipe!

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: [Contest] M.E.T.A.
« Reply #10 on: July 08, 2012, 03:09:37 pm »
It looks cool. Haven't tried it though.


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: [Contest] M.E.T.A.
« Reply #11 on: July 08, 2012, 09:20:57 pm »
i sort of got stuck a bit earlier, but haven't actually read the readme yet, so :P
this looks really great, yeong. congratulations on getting it in on time =)

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: [Contest] M.E.T.A.
« Reply #12 on: July 08, 2012, 10:56:57 pm »
Nice, this is a pretty fun game, I just got around to playing it. It's really weirdly glitchy, tho - I ended the game with 65423 health.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
M.E.T.A.
« Reply #13 on: July 09, 2012, 11:56:19 am »
Nice, this is a pretty fun game, I just got around to playing it. It's really weirdly glitchy, tho - I ended the game with 65423 health.
O.o how did that happen? O.o
Which part did you get below 0?
----------------------------------DEMO Version----------------------------------------------------

So, since the contest is done, I'm working on a real version now. I'm working on a sprites right now, so there will be no screenshots for a while. But it'll be improved graphic wise and bigger maps. :D

EDIT: For people who didn't read the readme, META stands for Metamorphically Enhanced Transgalactic Astronaut.
« Last Edit: July 09, 2012, 11:57:52 am by yeongJIN_COOL »
Sig wipe!

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: M.E.T.A.
« Reply #14 on: July 09, 2012, 02:34:35 pm »
Nice, this is a pretty fun game, I just got around to playing it. It's really weirdly glitchy, tho - I ended the game with 65423 health.
O.o how did that happen? O.o
Which part did you get below 0?
It seems that everytime you touch a bouncing thing back and forth, it subtracts 2 from your health. Thus, you just need to get an odd health number, and then let it continuously kill you until you go 1-2=65533.
So here's what I did:
1) Get an odd score (I'm not sure how I did this)
2) Get the MetaBall (couldn't get it to work with other players)
3) go criss cross the enemy, subtracting 12 from your health each time, thus you keep your score odd.

gif: