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Omnimaga
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Map editor
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Topic: Map editor (Read 7256 times)
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Zeromus
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Map editor
«
Reply #15 on:
June 11, 2006, 08:13:00 am »
hmm, for the Metroid I did, I used a certan number to define solid, from ball only, from non-solid tiles... (that's why my spritesheet is the way it is)
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Spellshaper
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This is me. Or maybe not.
Map editor
«
Reply #16 on:
June 11, 2006, 09:16:00 am »
Btw: Is there a link to the editor? Somewhere?
Hm, I should make one for BM, would make map editing sooo much easier... Until now I directly edited the matrices
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Map editor
«
Reply #17 on:
June 11, 2006, 09:47:00 am »
dont worry I think I'll release it soon
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Spellshaper
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This is me. Or maybe not.
Map editor
«
Reply #18 on:
June 11, 2006, 09:58:00 am »
QuoteBegin-xlibman+Jun 11 2006, 10:47 PM-->
QUOTE
(xlibman @ Jun 11 2006, 10:47 PM)
dont worry I think I'll release it soon
*drool*
I'm working on my personal version of it now ^^
And I'll enhance it so everyone can use it for map editing
(decimals, for instance)
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
Map editor
«
Reply #19 on:
June 11, 2006, 10:07:00 am »
sound cool ^^
*
xlibman
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Map editor
«
Reply #20 on:
September 28, 2007, 10:51:00 am »
s*** I lost this o.o
oh well I guess I'll use Spelli/lolje editor for now but for some reasons I liked not having to select tile everytime I use the fill tools
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nitacku
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ni-ta-ku ^_^
Map editor
«
Reply #21 on:
September 28, 2007, 11:37:00 am »
Don't worry, I've got one on the way
It covers everything from maps/sprites/pics and supports both 8x8 and 16x16 in b/w and grayscale. Right now it's at about 8000 bytes
I'm going to see if I can come up with a way to let the individual parts be kept in the archive.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
Map editor
«
Reply #22 on:
September 28, 2007, 11:49:00 am »
I cant wait to try it! will you have features to fill an entire rectangular sprite area? Also will it make you select the sprite you want to paste everytime you use a feature? Because it is the thing that irks me about Draw'N'Map
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nitacku
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ni-ta-ku ^_^
Map editor
«
Reply #23 on:
September 28, 2007, 12:30:00 pm »
I will include a bunch of helpful features, including filling the map.
You will only have to select a sprite once, it will use that sprite until you select another.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Map editor
«
Reply #24 on:
September 28, 2007, 01:28:00 pm »
cool! like my map editor then
, suggestions:
- Have some kind of HUD to the right of the screen (or left) displaying which sprite is displayed, cursor X and Y location, the pictures the tileset starts at (please dont forget xLIB overlaps on next pics if you choose a number higher than 96, as long as it is below 256). this way it should be easier to work ^^. I dont think people will mind if the map isn't full screen in the editor.
-Also allow to select two sprites. One with alpha and one with 2nd. Like in drawing softwares where you can select two colors with both mouse buttons. THat would be much easier if you want to use an erase tile other than a blank tile or a black one
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nitacku
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ni-ta-ku ^_^
Map editor
«
Reply #25 on:
September 29, 2007, 02:07:00 am »
I'll make it so that you can select 5 sprites. Just press F1-F4 to assign a new sprite to 2nd. I think I might use Alpha to access the sprites. There's going to be grayscale capability built in, so all you would have to do is create the first layer and the program will automatically create the second layer based on which pics you choose to use as the sprite pics.
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Insanity
Guest
Map editor
«
Reply #26 on:
September 29, 2007, 02:47:00 am »
If you need a Map Editor, there's PyroEdit -
http://www.ticalc.org/archives/files/fileinfo/394/39472.html
- it does both maps and sprites. It's probably the most comprehensive on-calc editor to date.
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Liazon
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Map editor
«
Reply #27 on:
September 29, 2007, 08:51:00 am »
QuoteBegin-DJ Omnimaga+28 Sep, 2007, 16:51-->
QUOTE
(DJ Omnimaga @ 28 Sep, 2007, 16:51)
s*** I lost this o.o
oh well I guess I'll use Spelli/lolje editor for now but for some reasons I liked not having to select tile everytime I use the fill tools
i know you didn't put a link here, but did you ever release it to someone else?
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Map editor
«
Reply #28 on:
September 29, 2007, 01:46:00 pm »
i still need to try Pyro edit 4, I only have the 1st one so far
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nitacku
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Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
Map editor
«
Reply #29 on:
September 29, 2007, 03:12:00 pm »
I've got my editor almost finished.
The only part I have left to finish up is the Map editor. The picture and sprite editors are already finished. I'm trying to program it in such a way that the user can create custom filter programs and run them through the pic editor. Once I finalize the variables using XtraVar, I'll upload what I've got so far.
Btw, had to change the batteries again!
^_^
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