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Omnimaga
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Map editor
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Topic: Map editor (Read 7264 times)
0 Members and 6 Guests are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Map editor
«
Reply #30 on:
September 29, 2007, 03:15:00 pm »
are you the kind of person who have to change his batteries every months like I used to do in 2002-2003? o.o
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nitacku
LV6
Super Member (Next: 500)
Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
Map editor
«
Reply #31 on:
September 29, 2007, 03:42:00 pm »
More like every 2-3 weeks if I'm operating in programming mode.
I left my calc on my bed and while I was typing this, my cat decided to sit on my calc
. I knew what had happened when I heard the buttons crunch. Luckily nothing was messed up, just a stray "-" in the program.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Map editor
«
Reply #32 on:
September 29, 2007, 03:58:00 pm »
good thing he didnt hit CLEAR o.o
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tama
Guest
Map editor
«
Reply #33 on:
September 30, 2007, 07:50:00 am »
lol one day my cat erased 80% of my text while I was away ^^
Hopefully, I've saved my work just before
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Map editor
«
Reply #34 on:
September 30, 2007, 09:28:00 am »
ouch good thing you did, you should never leave your calc at the reach of your cat
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nitacku
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ni-ta-ku ^_^
Map editor
«
Reply #35 on:
September 30, 2007, 03:40:00 pm »
Alright, here is:
Implicit - Graphic Engineer.
This is the editor I've been talking about. Right now everything is finished except the Map Engineer. You can do grayscale editing and 16x16 editing. You can create your own modules to perform custom operations when editing a picture (I've included 3 default ones). Everything is graphical and optimized for speed (not necessarily size
)
For the most part, everything should be self explanatory, however, if you do have a question, please let me know.
For those of you wondering which program to run, it is MENU.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Map editor
«
Reply #36 on:
September 30, 2007, 03:56:00 pm »
wow grayscale editing?? o.o
I will check this asap when I have more space on my calc! Unless you decide to make it a BASIC Builder flash app. I'll add it to both archives asap
I may try it now in emulator though I am curious how it turned out ^^
EDIT: THis is nice so far, but I got a few trouble, even with nothing on calc, all sprites commands using F1-F5 keys gave ERR:MEMORY, also when quitting the sprite editor the ram was much lower than when i started running the program, so when i wanted to use something else i couldn't becuase I didn't had enough RAM
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nitacku
LV6
Super Member (Next: 500)
Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
Map editor
«
Reply #37 on:
September 30, 2007, 04:09:00 pm »
I forgot to mention how to run the program.
To start Implicit, run program MENU.
QUOTE
EDIT: THis is nice so far, but I got a few trouble, even with nothing on calc, all sprites commands using F1-F5 keys gave ERR:MEMORY, also when quitting the sprite editor the ram was much lower than when i started running the program, so when i wanted to use something else i couldn't becuase I didn't had enough RAM
Hmm, maybe it's the emulator. It uses hacked system variables.
Did you start by running MENU?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Map editor
«
Reply #38 on:
September 30, 2007, 04:32:00 pm »
yeah i used menu. Does it require all ram to run (24389 bytes?) I had a few archived programs on the emu so I had 24000 bytes approximately instead of the full 24389
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nitacku
LV6
Super Member (Next: 500)
Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
Map editor
«
Reply #39 on:
September 30, 2007, 04:43:00 pm »
No, it should run fine with as little as 9000.
This is where the ram is going:
three 16x16 matrices @ 2315 bytes apiece! :gah:
three pics @ 767 bytes apiece
The total is 9246, however, that much ram isn't needed since Implicit never uses all of the pics and matrices at the same time.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Map editor
«
Reply #40 on:
September 30, 2007, 04:50:00 pm »
well I had around 6-7 KB free according to what the program told me at bottom right. I archived all files in the module folder as you told in the readme
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nitacku
LV6
Super Member (Next: 500)
Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
Map editor
«
Reply #41 on:
September 30, 2007, 04:53:00 pm »
That definitely enough ram to run.
You only need 9000 before Implicit is executed. Once it's running, as long as the Ram indicator stays above 3000, you should be ok.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Map editor
«
Reply #42 on:
September 30, 2007, 04:55:00 pm »
ok, Idk why i got full of ERR:Memory then
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nitacku
LV6
Super Member (Next: 500)
Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
Map editor
«
Reply #43 on:
September 30, 2007, 05:24:00 pm »
Here is an animated screenshot of Implicit so far.
There's still a few bugs to work out ^_^
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Map editor
«
Reply #44 on:
September 30, 2007, 05:27:00 pm »
yeah basically only Invert worked for me, all others gave me memory errors
nice tho
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