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Well, what would need to happen for calc84's F-Zero to become Mario Kart besides adding items in? In other words, what makes the games different other than the use of special items?
on the snes the graphics were wierdand 1200 post!
Well, Mario Kart has a significantly higher amount of objects to render (pipes on the track, items, probably twice as many racers) and I'm not sure if the tracks will work as well with the 32-tile limit I enforce.
Quote from: calc84maniac on January 08, 2012, 11:59:06 pmWell, Mario Kart has a significantly higher amount of objects to render (pipes on the track, items, probably twice as many racers) and I'm not sure if the tracks will work as well with the 32-tile limit I enforce.Does that 32 tiles limit includes 2D sprites? If not, then maybe it should be fine. On top of that since in mario Kart you move much slower than in F-Zero, the tracks are much shorter and smaller.