Author Topic: Mario Shotgun and screenie  (Read 12112 times)

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Offline saintrunner

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Mario Shotgun and screenie
« on: November 09, 2011, 06:48:28 pm »
Here is my progress so far on Mario Shotgun. Thundermagnet is working on a menu, and there are a few bugs to fix, but so far I think it looks good :) also the flag is supposed to be the goal, but it doesn't work yet. Well here you guys go!

Oh, and it is only the source, but you all could have figured that out :)

EDIT: I fixed the flag problem! updated source!
« Last Edit: November 09, 2011, 08:06:39 pm by saintrunner »
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Offline JustCause

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Re: Mario Shotgun and screenie
« Reply #1 on: November 09, 2011, 06:49:57 pm »
Looks pretty good! The way the Goomba instantly snaps to the floor below it is a little weird, but overall this looks like a very good start. Nice work! :)
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Offline Yeong

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Re: Mario Shotgun and screenie
« Reply #2 on: November 09, 2011, 06:50:43 pm »
nice job! :D
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Offline parserp

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Re: Mario Shotgun and screenie
« Reply #3 on: November 09, 2011, 06:51:03 pm »
Ooh O.O
I like...
so with the level, is that a lot of Line( commands or is it an appvar?
but anyway, lookin good :)
(I +1ed) ;D

Offline saintrunner

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Re: Mario Shotgun and screenie
« Reply #4 on: November 09, 2011, 06:51:23 pm »
Yeah, I had to code it a little weird, but at least it works, i guess :) first screenie by the way!
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Offline epic7

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Re: Mario Shotgun and screenie
« Reply #5 on: November 09, 2011, 06:52:39 pm »
Cool I'll check out the code

Offline saintrunner

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Re: Mario Shotgun and screenie
« Reply #6 on: November 09, 2011, 06:55:17 pm »
I apologize in advance, the code is a little weird, but if you see anything overly stupid, just fix it and email me at [email protected]. Oh and if anyone can get the flag to register that you hit it, and then display 'you win' or something, I'd appreciate it! I just can't get that to work right :P
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Offline parserp

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Re: Mario Shotgun and screenie
« Reply #7 on: November 09, 2011, 06:56:20 pm »
ooh ok I'll try to work on that...
(actually, that's what I'm currently doing with swords XD)
:)
« Last Edit: November 09, 2011, 06:57:20 pm by parser padwan »

Offline saintrunner

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Re: Mario Shotgun and screenie
« Reply #8 on: November 09, 2011, 06:57:43 pm »
thanks :) Yay, more names to add to the credits! This is becoming quite a group project, lol!
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Offline Thundermagnet

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Re: Mario Shotgun and screenie
« Reply #9 on: November 09, 2011, 07:22:35 pm »
Could you put all of the names of people who have helped here, so that I can put them in the about section?  Or do you want to take care of it?
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Offline saintrunner

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Re: Mario Shotgun and screenie
« Reply #10 on: November 09, 2011, 07:23:17 pm »
I'll take care of that.
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Offline Thundermagnet

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Re: Mario Shotgun and screenie
« Reply #11 on: November 09, 2011, 07:38:12 pm »
Remember that bouncing ball animation I demonstrated to you on the bus?  Would you like that on the menu's background?  It is kind of bland right now.
« Last Edit: November 09, 2011, 07:39:01 pm by Thundermagnet »
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Offline saintrunner

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Re: Mario Shotgun and screenie
« Reply #12 on: November 09, 2011, 07:39:58 pm »
If you want to go ahead...a bouncing Goomba would be better! :)
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Offline Thundermagnet

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Re: Mario Shotgun and screenie
« Reply #13 on: November 09, 2011, 07:43:18 pm »
True.  What is your Hex code for the goomba?  Blech, this would be a good time to know how arrays work.   :banghead:
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Offline saintrunner

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Re: Mario Shotgun and screenie
« Reply #14 on: November 09, 2011, 07:46:50 pm »
[00183C5AFFE73C7E]->pic1B
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