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me map editor
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Topic: me map editor (Read 3929 times)
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Spellshaper
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31337 u53r (Next: 2000)
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This is me. Or maybe not.
me map editor
«
on:
June 14, 2006, 10:17:00 am »
So, I'm making a map editor for and with xLIb
I know xLibman already made one, but I wanna do one myself ^^'
It will help me (and hopefully others too) making tilemaps...
intended features are customary map size and storing with a trick PIC255 also uses for easy useage. If it's gonna work is another story
Uhm yeah, and decimals.
and maybe I'll bundle this with lolje's Clibz if he wants to, to create the ultimate xLib map making utility
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
me map editor
«
Reply #1 on:
June 14, 2006, 10:57:00 am »
sound pretty cool,, actually the problem with my map editor is that it requires some editing to suit your needs, so it's not very user friendly. I might release it anyway tho. I cant wait to see yours
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
me map editor
«
Reply #2 on:
June 15, 2006, 05:00:00 am »
not finished yet, some features missing, but this version is stable:
http://www.speedshare.org/sRYUKVjFXM
W00T for speedshare.org! You can upload multiple prgms with a program, super-easy and nifty
*
Spellshaper
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
me map editor
«
Reply #3 on:
June 15, 2006, 06:05:00 am »
sound cool when I have some spare time I'll test it
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bfr
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me map editor
«
Reply #4 on:
June 15, 2006, 11:39:00 am »
This looks pretty cool B)
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bfr's website -
http://bfr.tifreakware.net
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
me map editor
«
Reply #5 on:
June 18, 2006, 03:54:00 am »
It's finished
http://www.speedshare.org/EFAbqzJlEk
Btw: Does anyone know who the author of VARASM is? I can't find it on ticalc.org, so I hvae no idea where I got it from o.o
And if anyone has ides on how to improve this, tell me!
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
me map editor
«
Reply #6 on:
June 18, 2006, 08:14:00 pm »
Mmmm... added the option to save as string into L6
That allows you to simply paste the matrix code into your program!!!!!!!!!!11!oneone *W00T!*
What this save option does is:
1. Take the matrix and convert it to string
2. Prefix the string with the -Archive- token
3. Store the string to L6 (Yeah, that workz, neat bug)
It converts ~75 entries per minute.
What you have to do is:
1. Call L6 on the homescreen and press enter
2. When the error occurs, choose -goto-
3. Remove the tokens surrounding the Matrix data (The -"-, -Archive-, STO and -L6- tokens) and press enter
4. Open your prgm and paste with 2nd+Enter!!!!!
Upload soon. I am sitting in school right now, I'll do that when I get home this afternoon...
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
me map editor
«
Reply #7 on:
June 19, 2006, 05:20:00 am »
here ya go, have fun!
Documentation on how to use included.
/edit: found the author of VARASM, yay!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
me map editor
«
Reply #8 on:
June 19, 2006, 08:37:00 am »
YAY I hope to get some time to try it soon ^^
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
me map editor
«
Reply #9 on:
June 19, 2006, 08:48:00 am »
k ^^
I greatly appreciate feedback
Still, conversion to string for pasting into prgms takes A LOT of time... maybe I can speed that up somehow...
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
me map editor
«
Reply #10 on:
June 22, 2006, 11:04:00 am »
No matter what I do, I can't get it faster damn.
Even Mathstuf's routine does not speed it up. Well, I'll live over it...
Just remember to save to L6 only when you don't intend to change the map anymore.
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lolje
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me map editor
«
Reply #11 on:
July 11, 2006, 02:42:00 am »
You can also paste matrices into the program code; just press Recall... Why do you save it in a list!? lol
btw I tested it and it seems to be a great program to bundle with Clibz.
lolje
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83+/84+ xLIB projects
Age of culture II (~89%)
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
me map editor
«
Reply #12 on:
July 11, 2006, 02:57:00 am »
QuoteBegin-lolje+Jul 11 2006, 03:42 PM-->
QUOTE
(lolje @ Jul 11 2006, 03:42 PM)
You can also paste matrices into the program code; just press Recall... Why do you save it in a list!? lol
O_O
wth?
*
Spellshaper
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lolje
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me map editor
«
Reply #13 on:
July 11, 2006, 03:04:00 am »
* ultralol *
good news
All my links and attachments in the forums are correct now so that everyone who is reading this line can go straight to the 'Speedlines'-forum and download version 0.6 (including readme) of this really great game
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83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
[email protected]
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
me map editor
«
Reply #14 on:
July 11, 2006, 04:23:00 am »
ooh cool glad you fixed it!
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