Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
megaman sub zero ADAVNCED!
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: megaman sub zero ADAVNCED! (Read 3482 times)
0 Members and 1 Guest are viewing this topic.
4ce_labs
Guest
megaman sub zero ADAVNCED!
«
on:
April 07, 2006, 07:48:00 am »
I AM working on advancing my game megaman subzero
adding sprites and a story line!
were megaman must solve puzzels and fight bosses, to uncover the secrets
of CEMRO, device that can give any robot ultimit power!
this is all I got so far:
but if any one PM's me with more Ideas or to tell me you'll help!
I'd be happy to have the help.
what I need
-experinced programes
-people who can look at a code and understan it,
-creative people to bild a story line
-pepole with A TI-83+ and know how 2 use it! -+X+-
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
megaman sub zero ADAVNCED!
«
Reply #1 on:
April 07, 2006, 08:47:00 am »
Well if you want to send me code or just post it here I can help, but the storyline wouldn't be something I could do. We are always willing to help (at least I am), and if you want to do something just ask and we might be able to give an example.
Logged
4ce_labs
Guest
megaman sub zero ADAVNCED!
«
Reply #2 on:
April 07, 2006, 09:33:00 am »
IT's kind'a long I PM it to U once I get the code from source coder. :ph43r:
any one else who needs the source code PM'ed to them, post a reply
or PM me
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
megaman sub zero ADAVNCED!
«
Reply #3 on:
April 07, 2006, 09:41:00 am »
Well if you feel the code is too long to display, you could upload it somewhere in a form of .txt and give us the link. Or you could ust pastebin.com
...
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
megaman sub zero ADAVNCED!
«
Reply #4 on:
April 07, 2006, 12:05:00 pm »
sound nice, do you think you can increase the speed between each attacks?
Logged
KermMartian
Editor
LV7
Elite (Next: 700)
Posts: 500
Rating: +233/-20
megaman sub zero ADAVNCED!
«
Reply #5 on:
April 07, 2006, 12:14:00 pm »
BTW, I'm thinking of makign SourceCoder allow remote linking to objects in My Projects folders - how does that sound??
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
megaman sub zero ADAVNCED!
«
Reply #6 on:
April 07, 2006, 12:42:00 pm »
QuoteBegin-kermmartian+-->
QUOTE
(kermmartian)
BTW, I'm thinking of makign SourceCoder allow remote linking to objects in My Projects folders - how does that sound??
Posted in the wrong topic? I guess it would sound cool.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
megaman sub zero ADAVNCED!
«
Reply #7 on:
April 07, 2006, 12:52:00 pm »
uh I though I posted a reply to this look like I forgot to submit it. Would be cool i think, you should post this in the source coder thread though
as it is 4ce lab megaman topic
Logged
4ce_labs
Guest
megaman sub zero ADAVNCED!
«
Reply #8 on:
April 08, 2006, 03:26:00 am »
here is the location of megaman sub zero advanced!
http://www.myupload.biz/f/wo6/9623/megamanSZA.zip
QUOTE
When the myupload.biz opens simply click
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
megaman sub zero ADAVNCED!
«
Reply #9 on:
April 08, 2006, 06:35:00 am »
So is there anything wrong with it? Or do you want some optimizations? Well I will take a look at this a little later, but right now I am busy.
Logged
4ce_labs
Guest
megaman sub zero ADAVNCED!
«
Reply #10 on:
April 08, 2006, 10:42:00 am »
one, the store's arent done,
but I am really looking for suggestions
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
megaman sub zero ADAVNCED!
«
Reply #11 on:
April 08, 2006, 11:06:00 am »
lines are pretty inefecient memory wise, you might want to try using xlib app, but if you don't want to it is of course up to you.
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
megaman sub zero ADAVNCED!
«
Reply #12 on:
April 08, 2006, 11:53:00 am »
Yes, necro is right about the lines. xLIB is a great program that would make this project more feasible (spelling?), it is
http://omnimaga.dyndns.org/index.php?showtopic=1362
. But if you wish not to use it then you could make do.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
megaman sub zero ADAVNCED!
«
Reply #13 on:
April 09, 2006, 03:32:00 am »
xLIB is cool, I never used the lines though, but you can have everything draw instantly
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
megaman sub zero ADAVNCED!