Author Topic: MEGR drawing 2.1  (Read 10714 times)

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Offline DJ Omnimaga

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Re: MEGR drawing 2.0.2
« Reply #30 on: October 10, 2010, 01:47:33 pm »
Oh I love the new icon  and I'm glad the bugs were fixed. :D

What are the other changes besides this in this new version?

Also in the future you might want to upload a zip file instead of a rar file, because at school and libraries, some people are stuck with Winzip or the default Windows extractor, which don't support RAR files, and those computers are locked down so they cannot install 7-Zip or WinRAR. Same goes for people who use their parent computers.

ASHBAD_ALVIN

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Re: MEGR drawing 2.0.2
« Reply #31 on: October 10, 2010, 01:51:21 pm »
Yeah, I need a zip file to test it out :(

I looks great!  I started to make something like this with xLib basic many a year ago, but as you can guess, it wasn't fast enough for my evil needs  :'(

Offline DJ Omnimaga

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Re: MEGR drawing 2.0.2
« Reply #32 on: October 10, 2010, 02:48:50 pm »
Yeah in BASIC, you will most likely end up with the same speed as you would get with the TI-OS drawing tools. :(

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Re: MEGR drawing 2.0.2
« Reply #33 on: October 10, 2010, 02:49:27 pm »
same speed, but much more evil ;)

Offline kindermoumoute

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Re: MEGR drawing 2.0.2
« Reply #34 on: October 10, 2010, 03:08:39 pm »
It's good, I put a zip file!
Feel free to ask questions and give ideas for improvements.

PS: also read the first post, I constantly updates.
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ASHBAD_ALVIN

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Re: MEGR drawing 2.0.2
« Reply #35 on: October 10, 2010, 03:09:22 pm »
Hmm... I'll download that now.  Looks like it'll be pretty cool.

Offline kindermoumoute

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Re: MEGR drawing 2.0.2
« Reply #36 on: October 10, 2010, 03:28:00 pm »
Hmm... I'll download that now.  Looks like it'll be pretty cool.

I think this version is enjoyable to use.
Projects :

Worms armageddon z80 :
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Tutoriel français sur l'Axe Parser
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- 4ème partie : 10%
- Annexe : 100%

ASHBAD_ALVIN

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Re: MEGR drawing 2.0.2
« Reply #37 on: October 10, 2010, 03:29:53 pm »
I've tried it a bit so far, looks promising ;)

Offline ztrumpet

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Re: MEGR drawing 2.0.2
« Reply #38 on: October 10, 2010, 03:31:50 pm »
The new version looks wonderful, Kinder. :)  I'm glad you got that bug fixed. ;D

Offline kindermoumoute

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Re: MEGR drawing 2.0.2
« Reply #39 on: October 19, 2010, 11:40:47 am »
Thanks.
Have you idea for a cursor for text (compatible all fix) ?
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%