Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Metroid BASIC 83+ (for lack of a better name)
« previous
next »
Print
Pages:
1
...
3
4
[
5
]
6
7
...
10
Go Down
Author
Topic: Metroid BASIC 83+ (for lack of a better name) (Read 19968 times)
0 Members and 1 Guest are viewing this topic.
dragon__lance
Guest
Metroid BASIC 83+ (for lack of a better name)
«
Reply #60 on:
December 13, 2005, 10:18:00 am »
is that easy enough to program if u have no knoledge of assembly at all?
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Metroid BASIC 83+ (for lack of a better name)
«
Reply #61 on:
December 13, 2005, 01:46:00 pm »
well, the api has various routines that let you work with very little register and stack head-aches...though it would be a bit slower that way, but it would be faster than doing the math in basic
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
CDI
Guest
Metroid BASIC 83+ (for lack of a better name)
«
Reply #62 on:
December 14, 2005, 12:12:00 am »
Well all it is in BASIC is
N+I->N:O+J->J
If 36<=[A](N+I,O+J:Then:-I->I:-J->J:End
Note, these aren't the acual vars I used in the game
but that's it... hmm...
Logged
CDI
Guest
Metroid BASIC 83+ (for lack of a better name)
«
Reply #63 on:
December 17, 2005, 02:26:00 am »
Okay, here's a fun fact... I lose against my motherbrain 9 out of 10 times... good boss?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Metroid BASIC 83+ (for lack of a better name)
«
Reply #64 on:
December 17, 2005, 03:18:00 am »
hehe thats how games need to be: hard
I cant even beat Over the Frail Dream in xLIB xLIB Revolution on my SE
Logged
dragon__lance
Guest
Metroid BASIC 83+ (for lack of a better name)
«
Reply #65 on:
December 17, 2005, 07:44:00 am »
hows the speed issue comming? is it faster?
Logged
CDI
Guest
Metroid BASIC 83+ (for lack of a better name)
«
Reply #66 on:
December 18, 2005, 03:17:00 am »
yeah, v2.0 will be extremely faster, but if I swich engines then it'll take me another month to finish (I want to finish by next saturday)
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Metroid BASIC 83+ (for lack of a better name)
«
Reply #67 on:
December 18, 2005, 03:29:00 am »
O_O
you
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Metroid BASIC 83+ (for lack of a better name)
«
Reply #68 on:
December 18, 2005, 01:06:00 pm »
wow O_O
maybe you should keep your current engine, release the demo then update the engine right afterward
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Metroid BASIC 83+ (for lack of a better name)
«
Reply #69 on:
December 18, 2005, 01:15:00 pm »
How many enemies will it have at a time? Also, what enemies are there?
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
dysfunction
Guest
Metroid BASIC 83+ (for lack of a better name)
«
Reply #70 on:
December 18, 2005, 03:47:00 pm »
Great! A release in a week, man you do work fast (like Kevin and Spencer)!
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Metroid BASIC 83+ (for lack of a better name)
«
Reply #71 on:
December 29, 2005, 05:01:00 am »
well, any new progress?
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
dysfunction
Guest
Metroid BASIC 83+ (for lack of a better name)
«
Reply #72 on:
December 29, 2005, 05:05:00 pm »
Hope this doesn't become like Joe P.'s Metroid thread.
Logged
CDI
Guest
Metroid BASIC 83+ (for lack of a better name)
«
Reply #73 on:
December 29, 2005, 06:04:00 pm »
Okay, well I don't have a non buggy CODEX and I haven't been able to get xLIB with FG capibilitys so it's stopped right now, the only reason is that I can't do anything with a game that is ~27000b... but it is going good, I have 2 enemies a Metroid ish thing and a star ish thing... gtg for now
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Metroid BASIC 83+ (for lack of a better name)
«
Reply #74 on:
December 29, 2005, 06:10:00 pm »
well, I'd feel bad sending a copy out without permission, but can you work on each individual area? Tr1p1ea will surely release it soon.
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Print
Pages:
1
...
3
4
[
5
]
6
7
...
10
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Metroid BASIC 83+ (for lack of a better name)