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Omnimaga
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Metroid BASIC 83+ (for lack of a better name)
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Topic: Metroid BASIC 83+ (for lack of a better name) (Read 19995 times)
0 Members and 2 Guests are viewing this topic.
Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Metroid BASIC 83+ (for lack of a better name)
«
Reply #45 on:
November 26, 2005, 04:37:00 am »
hm what can be done for maps is kinda like this:
(A contains the map number)
c1-->
CODE
ec1If A=1
[insert matrix here]->[A]
If A=2
[insert matrix here]->[A]
etc.
return
c2
ec2
That
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Metroid BASIC 83+ (for lack of a better name)
«
Reply #46 on:
November 26, 2005, 04:44:00 am »
EDIT: nvm I think source coder misses the last lines of codes
*
xlibman
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CDI
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Metroid BASIC 83+ (for lack of a better name)
«
Reply #47 on:
November 26, 2005, 08:51:00 am »
Okay, I have the map loading ant it's all fast (I think it's equally fast for all maps) so it's all good... oh and Shell, I use theta for both the virtical AND horizontal
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Metroid BASIC 83+ (for lack of a better name)
«
Reply #48 on:
November 26, 2005, 08:53:00 am »
QuoteBegin-CDI+26 November 2005, 20:51-->
QUOTE
(CDI @ 26 November 2005, 20:51)
Okay, I have the map loading ant it's all fast (I think it's equally fast for all maps) so it's all good... oh and Shell, I use theta for both the virtical AND horizontal
1. ah ok
2. just beacuse I
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necro
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+3 vaporal mustache
Metroid BASIC 83+ (for lack of a better name)
«
Reply #49 on:
December 06, 2005, 04:30:00 pm »
normal poses and sumersault jump
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Metroid BASIC 83+ (for lack of a better name)
«
Reply #50 on:
December 07, 2005, 01:55:00 am »
nice...
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Metroid BASIC 83+ (for lack of a better name)
«
Reply #51 on:
December 07, 2005, 04:23:00 am »
wow awesome, I like the spinning jump animation
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dragon__lance
Guest
Metroid BASIC 83+ (for lack of a better name)
«
Reply #52 on:
December 07, 2005, 10:06:00 am »
me too
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Master Jc
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Metroid BASIC 83+ (for lack of a better name)
«
Reply #53 on:
December 07, 2005, 01:54:00 pm »
Niiiiice... pretty accurate.
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CDI
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Metroid BASIC 83+ (for lack of a better name)
«
Reply #54 on:
December 08, 2005, 06:08:00 am »
hehe, me too
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katmaster
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Metroid BASIC 83+ (for lack of a better name)
«
Reply #55 on:
December 09, 2005, 08:06:00 pm »
Demo looks pretty good. I would say you definatly need to improve the speed.... otherwise people will just quit playing. Otherwise, looks very nice!!!
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dysfunction
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Metroid BASIC 83+ (for lack of a better name)
«
Reply #56 on:
December 10, 2005, 10:30:00 am »
Yeah speed is pretty essential in an action game, I'm sure you can speed it up a lot though. Keep up the good work, maybe we'll finally have a FINISHEd Metroid.
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CDI
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Metroid BASIC 83+ (for lack of a better name)
«
Reply #57 on:
December 13, 2005, 12:15:00 am »
Yeah, the version I'm releasing for this month will be technally complete, but I'm releasing one in March (about) that will use my Eagle engine and is infinitly faster... I found out that the MAIN problem with speed is the enemies... I took them out and it ran a decent amount faster... any ideas on how to make it faster as it is?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Metroid BASIC 83+ (for lack of a better name)
«
Reply #58 on:
December 13, 2005, 03:39:00 am »
why not having simple enemy move, no AI and static enemies like in contra?
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necro
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+3 vaporal mustache
Metroid BASIC 83+ (for lack of a better name)
«
Reply #59 on:
December 13, 2005, 04:48:00 am »
you could use the api's vat variable stuff to make the enemies in asm
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
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Metroid BASIC 83+ (for lack of a better name)