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Metroid BASIC 83+ (for lack of a better name)
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Topic: Metroid BASIC 83+ (for lack of a better name) (Read 19998 times)
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dragon__lance
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Metroid BASIC 83+ (for lack of a better name)
«
Reply #60 on:
December 13, 2005, 10:18:00 am »
is that easy enough to program if u have no knoledge of assembly at all?
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necro
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Metroid BASIC 83+ (for lack of a better name)
«
Reply #61 on:
December 13, 2005, 01:46:00 pm »
well, the api has various routines that let you work with very little register and stack head-aches...though it would be a bit slower that way, but it would be faster than doing the math in basic
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
CDI
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Metroid BASIC 83+ (for lack of a better name)
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Reply #62 on:
December 14, 2005, 12:12:00 am »
Well all it is in BASIC is
N+I->N:O+J->J
If 36<=[A](N+I,O+J:Then:-I->I:-J->J:End
Note, these aren't the acual vars I used in the game
but that's it... hmm...
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CDI
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Metroid BASIC 83+ (for lack of a better name)
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Reply #63 on:
December 17, 2005, 02:26:00 am »
Okay, here's a fun fact... I lose against my motherbrain 9 out of 10 times... good boss?
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Metroid BASIC 83+ (for lack of a better name)
«
Reply #64 on:
December 17, 2005, 03:18:00 am »
hehe thats how games need to be: hard
I cant even beat Over the Frail Dream in xLIB xLIB Revolution on my SE
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dragon__lance
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Metroid BASIC 83+ (for lack of a better name)
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Reply #65 on:
December 17, 2005, 07:44:00 am »
hows the speed issue comming? is it faster?
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CDI
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Metroid BASIC 83+ (for lack of a better name)
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Reply #66 on:
December 18, 2005, 03:17:00 am »
yeah, v2.0 will be extremely faster, but if I swich engines then it'll take me another month to finish (I want to finish by next saturday)
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Spellshaper
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This is me. Or maybe not.
Metroid BASIC 83+ (for lack of a better name)
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Reply #67 on:
December 18, 2005, 03:29:00 am »
O_O
you
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Metroid BASIC 83+ (for lack of a better name)
«
Reply #68 on:
December 18, 2005, 01:06:00 pm »
wow O_O
maybe you should keep your current engine, release the demo then update the engine right afterward
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necro
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Metroid BASIC 83+ (for lack of a better name)
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Reply #69 on:
December 18, 2005, 01:15:00 pm »
How many enemies will it have at a time? Also, what enemies are there?
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
dysfunction
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Metroid BASIC 83+ (for lack of a better name)
«
Reply #70 on:
December 18, 2005, 03:47:00 pm »
Great! A release in a week, man you do work fast (like Kevin and Spencer)!
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necro
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Metroid BASIC 83+ (for lack of a better name)
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Reply #71 on:
December 29, 2005, 05:01:00 am »
well, any new progress?
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
dysfunction
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Metroid BASIC 83+ (for lack of a better name)
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Reply #72 on:
December 29, 2005, 05:05:00 pm »
Hope this doesn't become like Joe P.'s Metroid thread.
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CDI
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Metroid BASIC 83+ (for lack of a better name)
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Reply #73 on:
December 29, 2005, 06:04:00 pm »
Okay, well I don't have a non buggy CODEX and I haven't been able to get xLIB with FG capibilitys so it's stopped right now, the only reason is that I can't do anything with a game that is ~27000b... but it is going good, I have 2 enemies a Metroid ish thing and a star ish thing... gtg for now
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necro
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Metroid BASIC 83+ (for lack of a better name)
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Reply #74 on:
December 29, 2005, 06:10:00 pm »
well, I'd feel bad sending a copy out without permission, but can you work on each individual area? Tr1p1ea will surely release it soon.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
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Metroid BASIC 83+ (for lack of a better name)