Author Topic: Metroid Ethos  (Read 4957 times)

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Offline Billeekid

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Metroid Ethos
« on: September 22, 2011, 12:44:49 pm »
I've been thinking, of taking my Metroid themed Adventurecraft map, and make a parallel of it, for the TI-84+(obviously i would want to make it a sidescroller)

My idea so far (atleast for Adventurecraft), is that you would play as a Galactic Federation Marine, on a planet outside of Federation jurisdiction.  The planet being Ethos, a planet harboring Space Pirate activity.  So far the idea is a desert planet hiding a volatile genre appropriate environment underneath the sands.  So far I've built a few Romanesque ruins and a semi aquatic area along with a work in progress Tourian-ish(no mother brain  :P) sector.  The pirates are seeking technology left by the extinct Ethos inhabitants(kinda cliche but gameplay will be adjusted to reflect the hero of the story).  I do want to include some metroids, but it would make most sense to make the planet a safe-haven for Pirate experiments(metroids :)) , rather then making the metroid a native species.  I think I can teach myself, the art of making sprites. One plus is that I don't have to worry about making the character look like samus so maybe I can make a somewhat convincing sprite at a scale appropriate for gameplay and also with the limited resolution.  If you guys have any doubts that I'm actually working on such a project, I'll be sure to upload some screenshots when I get back home(it's not that hard to make stuff with the adventurecraft tools)  I just want to gauge how ambitious it would be to make a playable app for the calculator, and maybe pursue it  :) 

P. S.  I don't plan on making the instinct inhabitants of Ethos, Romans lol ;)
« Last Edit: September 22, 2011, 12:45:41 pm by Billeekid »

Offline Keoni29

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Re: Metroid Ethos
« Reply #1 on: September 22, 2011, 04:55:48 pm »
Good luck with that :) asm, axe?
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Offline Billeekid

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Re: Metroid Ethos
« Reply #2 on: September 22, 2011, 06:01:05 pm »
Screenshots of my map, if anyone is interested.


There's even a space ship, lol
« Last Edit: September 22, 2011, 06:02:25 pm by Billeekid »

Offline Billeekid

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Re: Metroid Ethos
« Reply #3 on: September 22, 2011, 06:54:51 pm »
I'll use this reply for my progress on sprite and tile development.  I would like to use a little bit of grayscale in the game.

This is my first sprite work ever, I have no idea if I made it unusable by shoving it in the corner of the PNG(does it matter right now?), I do now realize that it is quite small but I think it's got a bit of character.  Anyone play the Metroid Prime games, lol? Please tell me what you think.  
« Last Edit: September 23, 2011, 01:52:16 pm by Billeekid »

Offline LincolnB

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Re: Metroid Ethos
« Reply #4 on: September 23, 2011, 10:42:56 am »
+1 for epic screenshots
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Offline Yeong

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Re: Metroid Ethos
« Reply #5 on: September 23, 2011, 11:53:05 am »
That's awesome! :o
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Offline Billeekid

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Re: Metroid Ethos
« Reply #6 on: September 23, 2011, 12:53:21 pm »
Thanks, that gold colored thing with the red lamps is suppose to be one of the boss statue/impasses like in Zero Mission.  I think it's atleast recognizable, lol.

I'm kinda doing this thing in order of what I feel like doing and in the order of the ideas in my head .  I actually haven't been able to find an easy one stop place to learn axe, kind of hard to learn when switching back and forth between information/guides.  I would of course want to start my project from scratch, I can only imagine it's easiest to work bugs out that way.  One feature I want to do is a three level tileset, 1st layer would be purily graphical, 2nd layer would be for movement and physics, 3rd layer a simple background/graphics layer.  Kinda like artclass in kindergarten, with construction paper.
« Last Edit: September 23, 2011, 02:20:48 pm by Billeekid »

Offline Keoni29

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Re: Metroid Ethos
« Reply #7 on: September 23, 2011, 01:10:12 pm »
Minecraft :)
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Offline Billeekid

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Re: Metroid Ethos
« Reply #8 on: September 23, 2011, 01:16:42 pm »
That's awesome! :o
I'm not sure how long they're gonna keep it this way, but you can download Adventurecraft and use it for free.  It's super easy to use, and if you take your time you can make some pretty impressive stuff.  I just didn't know if anyone plays Minecraft on here. 

Offline shmibs

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Re: Metroid Ethos
« Reply #9 on: September 23, 2011, 01:35:04 pm »
firstly:
Quote from: da rules
4: The only time double-posting is allowed (posting two messages in a row in the same topic) is either if there has been 6 hours since your last post, 3 hours if your thread has been bumped out of the New Posts page, 1 hour if it's a project update or immediately if you need to upload more than 10 file attachments at once. Otherwise, update the last post using the "EDIT" button. It will be marked as unread for all members (altough it won't bump the thread).

secondly:
that map looks fantastic. i approve =D

thirdly:
as has been asked, what language do you intend to use to write this sidescroller?


oh, and yes, there are people here who minecraft.

Offline Builderboy

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Re: Metroid Ethos
« Reply #10 on: September 23, 2011, 02:20:37 pm »
Looks awesome!  I'm a big fan of Minecraft adventure maps, even making some of my own, and so this looks like it would be really fun :) What kind of gameplay are you planning for it?

Offline Billeekid

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Re: Metroid Ethos
« Reply #11 on: September 23, 2011, 02:21:06 pm »
 
what language do you intend to use to write this sidescroller?
 I'm, still looking at what best suits my needs for this project, I have absolutely know experience with coding so I'm still deciding what's best to learn/learn first.  I really don't know where to start, I need a good tutorial.  Not to sound hopeless but I have no concept of coding, so bear with me as I try to find the right information to start with.

Looks awesome!  I'm a big fan of Minecraft adventure maps, even making some of my own, and so this looks like it would be really fun :) What kind of gameplay are you planning for it?
  Pay attention to this thread I'll make this a topic on the Minecraft forum and post a link.
« Last Edit: September 23, 2011, 02:30:06 pm by Billeekid »

Offline Builderboy

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Re: Metroid Ethos
« Reply #12 on: September 23, 2011, 02:24:03 pm »
Ahhh I didn't catch that you were making a game *based* off your adventure map, not the other way around.  Still looks awesome though :)

Offline Billeekid

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Re: Metroid Ethos
« Reply #13 on: September 23, 2011, 02:47:17 pm »
http://www.minecraftforum.net/topic/655275-metroid-ethosadventure/#entry8571250 For anyone that's interested in my Adventurecraft Map, I will be posting any progress here.  I recently finished up a significant chunk of my  AC map, but i'm looking for a place to host the download right now.  In case anyone is wondering, I really have no time to invest in learning a coding language atleast not at the moment.  I'm a student and have many obligations, so I'll spend my little free time "productively", and make the best AC map I can.  If anyone with some experience in making AC maps wants to contribute, I do need some help with setting triggers and I also want to put in some sound/music mods along with reskinned mobs.  It's a little rough right now but I've played through it a few times to make sure everything works reasonably well.
« Last Edit: October 19, 2011, 08:23:52 pm by Billeekid »

Offline Billeekid

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Re: Metroid Ethos
« Reply #14 on: October 19, 2011, 08:17:20 pm »
File with my map in it, comments and criticism appreciated it's my first map, try it out!  ;)

...... Apparently I don't know how to save my maps correctly because that file generates a new map!  And now I have no map because of a bad precautionary practice.
« Last Edit: October 19, 2011, 09:24:53 pm by Billeekid »