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ec1AxesOff ClrDraw DispGraph real(0 real(7,0 7→A 8→B 0→E 1→G 0→H 0→M prgmAC While 1 real(3,3,0,0 real(1,8B-8,8A-8,1,8,2,9+M,32H,3,.5-.5G,1 real(8 Ans→Z If Z=1 or Z=5 or Z=6:2→M If M=0 and (Z=7 or Z=8 or Z=4) and 22<[A](A+1,B:Then:8→E:If Z=7 or Z=8:1→M:End If [A](A,B)<22 and M=2 and (Z=4 or Z=7 or Z=8:0→M 1-(E=0)-2(E>0→C:E-1→E If 24<[A](A-1,B:-1→E If 24<[A](A+C,B:Then:0→C:If M=1:0→M:End A+C→A If Z≠4:(Z=6)+(Z=8)+(Z=3)-(Z=5)-(Z=2)-(Z=7→D If D=0 and M=1:G→D If D:D→G If D or M:not(H→H If 24-2(M≠2)<[A](A,B+D:0→D:B+D→B If A≤1 or A≥8 or B≤1 or B≥12 or Z=54:prgmAB Endc2 |
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ec1AxesOff ClrDraw DispGraph real(0 real(7,0 7 Post by: Zeromus on June 08, 2006, 05:03:00 am Post by: DJ Omnimaga on June 08, 2006, 05:10:00 am ![]() well now you can go back and forth from moprh ball to samus while walking anymore, it wasnt that necessary and wasted speed :P ![]() Post by: Alex on June 08, 2006, 11:53:00 am ![]() - Alex Post by: necro on June 08, 2006, 05:28:00 pm Post by: Ranman on June 09, 2006, 01:19:00 am Post by: DJ Omnimaga on June 10, 2006, 02:48:00 am Updates are underway, map editor converted to xlib and improved, hatches, shooting works (I made the first weapon like the original NES metroid), now I have to update some broken maps since some tiles were moved around Post by: Dragon__lance on June 10, 2006, 06:05:00 am ![]() Post by: DJ Omnimaga on June 10, 2006, 06:36:00 am as for the screenshot it runs at the speed of the regular 83+ since I used PindurTI to make it (and it doesnt emulate the SE) Post by: DJ Omnimaga on June 11, 2006, 08:38:00 am ![]() ![]() ![]() Post by: Spellshaper on June 11, 2006, 09:17:00 am
with such awesome ss, there is no need for speech o.o ![]() Post by: DJ Omnimaga on June 11, 2006, 09:46:00 am Post by: Dragon__lance on June 11, 2006, 10:36:00 am ![]() ![]() Post by: tr1p1ea on June 11, 2006, 10:51:00 pm Pure gold as usually kevin, great stuff :) ![]() Post by: DJ Omnimaga on June 12, 2006, 01:31:00 am ![]() Post by: Zeromus on June 12, 2006, 05:22:00 am Post by: Alex on June 12, 2006, 06:31:00 am ![]() - Alex Post by: DJ Omnimaga on June 12, 2006, 07:41:00 am ![]() Post by: necro on June 12, 2006, 06:38:00 pm Post by: DJ Omnimaga on June 13, 2006, 01:52:00 am As for mother brain it will be in the game as a static boss (which doesnt move), it will prbly be that room where those lil thingies on the wall shoots you. I don't want to tell anything else, only thing I can tell you is that the way you defeat it is slightly different than in the first metroid Post by: Spellshaper on June 13, 2006, 02:06:00 am ![]() Variation keeps things interesting ;) ![]() Post by: tenniskid493 on June 13, 2006, 02:24:00 am Post by: bfr on June 13, 2006, 06:34:00 am Post by: DJ Omnimaga on June 13, 2006, 08:52:00 am In the past few days I have been mostly adding new maps and fixing some minors bugs with some maps. The area where Kraid boss is is entirely complete now, nothing remains to be done here unless plans changes. I added a big bunch or areas in the up part of the game which lead to the lava area. At the top right there is some old ruins of a castle, nothing much here besides an energy tank but to the right there is a huge hole that will make you fall of your chair when you see how deep it is (about 25 rooms high). You are lucky samus doesnt lose energy when falling from high places otherwise his suit would just look like a pancake at the bottom after she jumps here. After reaching the bottom it still continue going down through a tunnel, until you reach a room with an elevator. Beeing so deep of course it will lead to the lava part of the game anyway that should be all for now. Only weapon remaining to implement is wave beam and I might add more energy tanks later. Some are hard to reach. *xlibman Post by: Dragon__lance on June 13, 2006, 02:35:00 pm ![]() lol, i notice in your post you called samus a he, then a she. :) ![]() Post by: DJ Omnimaga on June 13, 2006, 03:27:00 pm Post by: DJ Omnimaga on June 14, 2006, 02:42:00 pm ![]() Post by: Zeromus on June 14, 2006, 04:15:00 pm ![]() Post by: katmaster on June 14, 2006, 07:52:00 pm Post by: Spellshaper on June 15, 2006, 03:14:00 am ![]() Post by: Snake on June 15, 2006, 07:19:00 am there's no one who can mess with Kevdude when it comes to basic :D Post by: Radical Pi on June 15, 2006, 07:44:00 am *Radical Pi Post by: Zeromus on June 15, 2006, 07:52:00 am ![]() ![]() Post by: DJ Omnimaga on June 15, 2006, 11:59:00 am Post by: Radical Pi on June 15, 2006, 12:16:00 pm ![]() Post by: Dragon__lance on June 15, 2006, 12:51:00 pm ![]() Post by: DJ Omnimaga on June 15, 2006, 01:36:00 pm Post by: dysfunction on June 16, 2006, 06:20:00 am Post by: DJ Omnimaga on June 16, 2006, 07:10:00 am ![]() btw th last screenie runs at SE speed and it was made in TilEm. I doubt I can speed it up more with all the physics it might even go by slowing down, but i will prbly have a 83+ patch that will remove some less important stuff to help the game speed up on 83+ calcs Post by: crzyrbl on June 16, 2006, 01:25:00 pm
I was gonna quit programming Zelda if that really was a TI-83+ emulation, cause that speed puts Zelda to shame! I didnt know there was an SE emulator avaliable. Post by: DJ Omnimaga on June 16, 2006, 01:27:00 pm plz plz plz :( ![]() I had the old demo from august on my calc for 8 months Post by: Zeromus on June 17, 2006, 03:07:00 am ![]() ![]() Post by: DJ Omnimaga on June 17, 2006, 03:20:00 am ![]() right now all weapons works, I fixed a bug with the bombs, the last weapon isnt implemented yet tho. 2nd weapon upgrade is optional, it just allow to shoot further but its best if you have it I am working on the part where you get varia suit now Post by: DJ Omnimaga on June 17, 2006, 09:18:00 am Post by: DJ Omnimaga on June 19, 2006, 03:16:00 pm all the areas besides the final part are done, as well as all the bosses, except the final boss of course. all items works Post by: katmaster on June 20, 2006, 08:06:00 pm Post by: dysfunction on June 22, 2006, 02:44:00 pm Post by: crzyrbl on June 22, 2006, 02:54:00 pm Post by: Dragon__lance on June 22, 2006, 03:33:00 pm ![]() ![]() Post by: crzyrbl on June 22, 2006, 05:38:00 pm Post by: DJ Omnimaga on June 23, 2006, 01:14:00 am
When loading maps it has to check if its a room which has enemy or moving lava or a boss, if there is an enemy it make it appear at a random location, but if the room is filled with walls it can take a long while before the calc find a good spot on the map to dump the enemy. Plus it has to display the HUD, recall the map from a map data program (which take a while with programs containing 20 maps). Loading the prgm itself doesnt take too long anymore with the new xlib functions which replaces flash gordon though. However sorry I doubt I can optimise it much anymore if you want it faster then make it yourself imo it's fast enough on SE (the game isnt even for the 83+ anyway as I dont know if it will even fit in the archive memory at all) Post by: katmaster on June 23, 2006, 06:05:00 pm Post by: crzyrbl on June 24, 2006, 06:54:00 am Post by: DJ Omnimaga on June 24, 2006, 01:02:00 pm also now I have set enemies to not appear at certain places and such things. Not finished yet though I still need to make it so enemies are stronger in some areas Post by: Dragon__lance on June 24, 2006, 02:28:00 pm ![]() ![]() Post by: DJ Omnimaga on June 24, 2006, 02:44:00 pm ![]() Post by: DJ Omnimaga on July 02, 2006, 12:42:00 pm I'll prbly take the game off my calc for a while to play Pure on it (no clue why CDI posted the game on CG but didnt announced it on Omnimaga forums tho) Post by: DJ Omnimaga on July 11, 2006, 02:58:00 pm Post by: kalan_vod on July 11, 2006, 03:01:00 pm
Im working on it, just trying to see what exactly I missed... Post by: DJ Omnimaga on July 11, 2006, 03:02:00 pm Post by: kalan_vod on July 11, 2006, 03:34:00 pm
I believe I defined into the wrong var, just need to recheck which one. Post by: Demon on July 11, 2006, 04:13:00 pm Speaking of that, if someone did that and made servers, you could also make servers that let you watch cable TV on your calc - that would be cool even if there is no sound! Post by: kalan_vod on July 11, 2006, 06:18:00 pm Post by: DJ Omnimaga on July 12, 2006, 12:53:00 am Post by: DJ Omnimaga on July 18, 2006, 03:44:00 am Post by: Dragon__lance on July 18, 2006, 05:24:00 am ![]() Post by: DJ Omnimaga on July 18, 2006, 05:35:00 am ![]() |