Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Metroid in xLIB... yet again...
« previous
next »
Print
Pages:
1
[
2
]
3
4
5
Go Down
Author
Topic: Metroid in xLIB... yet again... (Read 12173 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Metroid in xLIB... yet again...
«
Reply #15 on:
June 10, 2006, 06:36:00 am »
Well I might repost the code with the updated programs, because I cant really explain it (I'm not good at it >.<) and the new code has the vars initialised at beginning commented
as for the screenshot it runs at the speed of the regular 83+ since I used PindurTI to make it (and it doesnt emulate the SE)
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Metroid in xLIB... yet again...
«
Reply #16 on:
June 11, 2006, 08:38:00 am »
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Metroid in xLIB... yet again...
«
Reply #17 on:
June 11, 2006, 09:17:00 am »
QuoteBegin-xlibman+Jun 11 2006, 09:38 PM-->
QUOTE
(xlibman @ Jun 11 2006, 09:38 PM)
with such awesome ss, there is no need for speech o.o
:bow:
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Metroid in xLIB... yet again...
«
Reply #18 on:
June 11, 2006, 09:46:00 am »
Btw title screen is Spelli's but modified ^^
Logged
Dragon__lance
Guest
Metroid in xLIB... yet again...
«
Reply #19 on:
June 11, 2006, 10:36:00 am »
WOW! Great job, those SS are stunning! I almost got a heart attack when i learned the speed was of 83+!!!!
That Titlescreen is AMAZING, and the gameplay seems AWESOME!!! You are the best Xlibman!!! A tru programming genius!!
(Bow*100000)
Logged
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Metroid in xLIB... yet again...
«
Reply #20 on:
June 11, 2006, 10:51:00 pm »
You have got to be kidding me! I knew you were working on this but thats just insanely awesome!
Pure gold as usually kevin, great stuff
.
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Metroid in xLIB... yet again...
«
Reply #21 on:
June 12, 2006, 01:31:00 am »
thx guys, but atm I am kinda amazed by how I got the enemies to move like this check the third screenshot carefully o.o
Logged
Zeromus
Guest
Metroid in xLIB... yet again...
«
Reply #22 on:
June 12, 2006, 05:22:00 am »
*
CDI
Logged
Alex
Guest
Metroid in xLIB... yet again...
«
Reply #23 on:
June 12, 2006, 06:31:00 am »
Great work as always, this is a sure-feature on ticalc.org
You say the screenshots are on a regular 83+? You've got to take a snap of it running on the SE too!
- Alex
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Metroid in xLIB... yet again...
«
Reply #24 on:
June 12, 2006, 07:41:00 am »
I cant capture at the right speed with tilem and Flash debugger it runs too slow
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Metroid in xLIB... yet again...
«
Reply #25 on:
June 12, 2006, 06:38:00 pm »
what enemies/bosses are planned? Can we hope to see mother brain?
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Metroid in xLIB... yet again...
«
Reply #26 on:
June 13, 2006, 01:52:00 am »
Like in the first metroid, the one made by CDI there will be only one single enemy. I'll have different strenght/sprite for the enemy depending of the area but I just mean they will do the same thing, except that some might move in diagonal and others in horizontal.
As for mother brain it will be in the game as a static boss (which doesnt move), it will prbly be that room where those lil thingies on the wall shoots you. I don't want to tell anything else, only thing I can tell you is that the way you defeat it is slightly different than in the first metroid
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Metroid in xLIB... yet again...
«
Reply #27 on:
June 13, 2006, 02:06:00 am »
Sounds good
Variation keeps things interesting
Logged
tenniskid493
Guest
Metroid in xLIB... yet again...
«
Reply #28 on:
June 13, 2006, 02:24:00 am »
Great work on this!! It's looking amazing.
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Metroid in xLIB... yet again...
«
Reply #29 on:
June 13, 2006, 06:34:00 am »
Those screenshots are awesome! That must be the most awesome title screen I've ever seen!
Logged
bfr's website -
http://bfr.tifreakware.net
Print
Pages:
1
[
2
]
3
4
5
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Metroid in xLIB... yet again...