Author Topic: Metroid in xLIB... yet again...  (Read 12229 times)

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Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #60 on: June 24, 2006, 01:02:00 pm »
progress: not much I am testing the entire game as it is now to make sure there isnt any bugs. I fixed the remaining ones now I am finishing testing the rest then I might work on the final battle again


also now I have set enemies to not appear at certain places and such things. Not finished yet though I still need to make it so enemies are stronger in some areas

Dragon__lance

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Metroid in xLIB... yet again...
« Reply #61 on: June 24, 2006, 02:28:00 pm »
sweet! glad you recovered from the crash! :)smile.gif Wow, you work so fast, keep it up! :thumb:thumb.gif Will saving be implemented?

Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #62 on: June 24, 2006, 02:44:00 pm »
I did o.oblink.gif

Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #63 on: July 02, 2006, 12:42:00 pm »
I fixed some bugs in the current version of metroid II like the glitch when shooting kraid when to the extreme right of the room, the bug that made you immune to spikes when killing the enemy in the area and made the game so it start new game if no save file is present. I also balanced the boss 3 because it is kinda hard,  new version will be avaliable in omnimaga archive shortly

I'll prbly take the game off my calc for a while to play Pure on it (no clue why CDI posted the game on CG but didnt announced it on Omnimaga forums tho)

Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #64 on: July 11, 2006, 02:58:00 pm »
at the moment the game is going through some minor bug fixes, like the enemy that moved 1 step before dying, and some optimizations. I realised a program that is included with the game isnt even used at all so I gotta remove this one too. Thanks for kalan for helping optimizing prgmAC so far it run much faster. Only slight problem is that the first program he sent me had no scrolling between doors and the one he sent me yesterday still doesnt have scrolling working >.< and he didnt replied yet to my PM so we gotta fix this >.<

Offline kalan_vod

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Metroid in xLIB... yet again...
« Reply #65 on: July 11, 2006, 03:01:00 pm »
QuoteBegin-xlibman+Jul 11 2006, 08:58 PM-->
QUOTE (xlibman @ Jul 11 2006, 08:58 PM)
at the moment the game is going through some minor bug fixes, like the enemy that moved 1 step before dying, and some optimizations. I realised a program that is included with the game isnt even used at all so I gotta remove this one too. Thanks for kalan for helping optimizing prgmAC so far it run much faster. Only slight problem is that the first program he sent me had no scrolling between doors and the one he sent me yesterday still doesnt have scrolling working >.< and he didnt replied yet to my PM so we gotta fix this >.<  

 Im working on it, just trying to see what exactly I missed...

Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #66 on: July 11, 2006, 03:02:00 pm »
aaah I c ^^ you might have deleted the part where it calls the scrolling

Offline kalan_vod

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Metroid in xLIB... yet again...
« Reply #67 on: July 11, 2006, 03:34:00 pm »
QuoteBegin-xlibman+Jul 11 2006, 09:02 PM-->
QUOTE (xlibman @ Jul 11 2006, 09:02 PM)
aaah I c ^^ you might have deleted the part where it calls the scrolling  

 I believe I defined into the wrong var, just need to recheck which one.

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Metroid in xLIB... yet again...
« Reply #68 on: July 11, 2006, 04:13:00 pm »
Now if only someone made something that lets you do Wi-Fi on your calf for a pretty good-mile range.  Then he could make metroid multi-player.  And that would rock beyond words!  Especially if servers were created so you could play anyone worldwide.  You could be up in your math class playing alongside (or against) some guy all the way from Japan!

Speaking of that, if someone did that and made servers, you could also make servers that let you watch cable TV on your calc - that would be cool even if there is no sound!

Offline kalan_vod

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Metroid in xLIB... yet again...
« Reply #69 on: July 11, 2006, 06:18:00 pm »
Not to clutter up kevins thread, but that would be incredibly slow. Besides that, it would require extra hardware at which would mean less people would use it. There was talk about making such a thing, where you would connect to your pc and it would connect you to a server at which would allow you to connect to others to play games/chat or w/e.

Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #70 on: July 12, 2006, 12:53:00 am »
wasn't that thing calcNET? I remember this from cemetech but I dont even know if it started at all or if it's still only discussions

Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #71 on: July 18, 2006, 03:44:00 am »
Version 1.02 is now avaliable in the archives and being uploaded at ticalc. This update doesnt include kalan_vod's optimisation yet though, just the minor bugfixes

Dragon__lance

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Metroid in xLIB... yet again...
« Reply #72 on: July 18, 2006, 05:24:00 am »
cool :)smile.gif how much faster does it run with kalan_vod's optimisations?

Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #73 on: July 18, 2006, 05:35:00 am »
he didnt finished yet o.oblink.gif