Author Topic: Midnight  (Read 44079 times)

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Offline ztrumpet

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Re: Midnight
« Reply #15 on: May 08, 2011, 11:06:45 am »
Soo fast and very good, I also like it how you can shoot for both sides, right?
Yes.

Can you shoot up and down?
No.

For the record, the grappling hook shoots in eight directions, as it's controlled with the number pad.

Offline jsj795

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Re: Midnight
« Reply #16 on: May 08, 2011, 06:44:44 pm »
Awesome, I still don't get it how you make this things in Basic.

Whenever I see quotes like this, I kind of feel sad that new generations growing with Axe don't know much about the BASIC programming and the speed it can achieve if programmed correctly :(


Back on topic tho

Another freaking awesome game ztrumpet!! Is there some kind of puzzle involved in this game, or will it be more towards fighting the bosses?
« Last Edit: May 08, 2011, 06:47:39 pm by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: Midnight
« Reply #17 on: May 08, 2011, 06:50:45 pm »
Another freaking awesome game ztrumpet!! Is there some kind of puzzle involved in this game, or will it be more towards fighting the bosses?
It'll be some of each. :)

Offline Munchor

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Re: Midnight
« Reply #18 on: May 09, 2011, 07:29:20 am »
Another freaking awesome game ztrumpet!! Is there some kind of puzzle involved in this game, or will it be more towards fighting the bosses?
It'll be some of each. :)

I also noticed killing one of the enemies was really hard, so how many bullets would we have to hit on bosses, 50? :P

Offline aeTIos

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Re: Midnight
« Reply #19 on: May 09, 2011, 02:10:38 pm »
This looks awesome! keep it up!
I'm not a nerd but I pretend:

Offline ztrumpet

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Re: Midnight
« Reply #20 on: May 09, 2011, 04:47:45 pm »
Another freaking awesome game ztrumpet!! Is there some kind of puzzle involved in this game, or will it be more towards fighting the bosses?
It'll be some of each. :)

I also noticed killing one of the enemies was really hard, so how many bullets would we have to hit on bosses, 50? :P
I don't know, but if you notice, the enemy's HP is in the bottom corner. :)
Note that the enemies so far are just for testing. ;)

This looks awesome! keep it up!
Thanks. :)
« Last Edit: May 09, 2011, 04:48:04 pm by ztrumpet »

Offline jsj795

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Re: Midnight
« Reply #21 on: May 09, 2011, 04:52:56 pm »
Another freaking awesome game ztrumpet!! Is there some kind of puzzle involved in this game, or will it be more towards fighting the bosses?
It'll be some of each. :)

I also noticed killing one of the enemies was really hard, so how many bullets would we have to hit on bosses, 50? :P
I don't know, but if you notice, the enemy's HP is in the bottom corner. :)
Note that the enemies so far are just for testing. ;)

oh so that enemy is for testing? Does that mean there will be multiple enemies per room?


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: Midnight
« Reply #22 on: May 09, 2011, 04:55:51 pm »
Another freaking awesome game ztrumpet!! Is there some kind of puzzle involved in this game, or will it be more towards fighting the bosses?
It'll be some of each. :)

I also noticed killing one of the enemies was really hard, so how many bullets would we have to hit on bosses, 50? :P
I don't know, but if you notice, the enemy's HP is in the bottom corner. :)
Note that the enemies so far are just for testing. ;)

oh so that enemy is for testing? Does that mean there will be multiple enemies per room?
Nah, just one per room, as just one enemy slows it down a lot, but the bosses will be pretty foreboding... hopefully. ;)

Offline DJ Omnimaga

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Re: Midnight
« Reply #23 on: May 09, 2011, 05:03:29 pm »
THis looks nice Z, nice use of the dual layer ASCII trick. IS the screenshot running at 6 MHz by the way? Because it seems the character movement is a bit slow, although it might be the screenshot running slower for some reasons. Map loading is incredibly fast.

It also reminds me of Metroid style.

I hope you finish this, Elmgon and the others.

Offline ztrumpet

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Re: Midnight
« Reply #24 on: May 09, 2011, 05:12:35 pm »
THis looks nice Z, nice use of the dual layer ASCII trick. IS the screenshot running at 6 MHz by the way? Because it seems the character movement is a bit slow, although it might be the screenshot running slower for some reasons. Map loading is incredibly fast.
Nope, that's the speed it runs at. ;)  It's a little slow, but I think it's justified when an enemy is going around the screen, along with a bullet.  So, yeah, it's already at 15 mhz.
I hope you finish this, Elmgon and the others.
I will. :)  The problem with Elmgon is it's so large that I need a "clean" calc to work on it. :-\

Offline DJ Omnimaga

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Re: Midnight
« Reply #25 on: May 09, 2011, 05:16:13 pm »
Aah ok, so I guess it will be SE-only? And yeah I saw the bullets moving in real time. Good luck on this project :)

Offline jsj795

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Re: Midnight
« Reply #26 on: May 09, 2011, 05:18:26 pm »
how are enemy movement coded? randomized? does it follow certain pattern?


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: Midnight
« Reply #27 on: May 09, 2011, 05:19:38 pm »
Aah ok, so I guess it will be SE-only?
Midnight could be for speed sake.
As for Elmgon, I like to have no "extra" files on my calc when I'm working on it due to it's huge nature.  It'll like end a bit larger than an 83+'s mem though. :-\

how are enemy movement coded? randomized? does it follow certain pattern?
Metroid Pi style:
They have lists and follow along those for movement.
« Last Edit: May 09, 2011, 05:20:22 pm by ztrumpet »

Offline ztrumpet

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Re: Midnight
« Reply #28 on: May 09, 2011, 06:44:14 pm »
I have some more progress to announce.  I got my grappling hook system to work!



Screenie info:
Note that my Wabbit settings are a little strange; it flickers much less on the actual calc.
Use the Num Pad to shoot the grappling hook.
It'll stop if it hits a wall, a room exit, an enemy, or even a bullet.
This can be used to trap enemies.
Note that I don't have the engine in the main menu code, so there's no way for it to launch the main menu. ;)
Not shown: If you go out of the room and you are caring a block, it goes back to the room it came from, as rooms are Zelda-esq and reset upon leaving them.
(Edit) Oh, and I forgot to mention that it pauses because I hit a wrong key in Wabbit (it's a debugging thing I have in there).

Let me know what you think, oh, and this system only took about 800 bytes of code.  Don't you love Basic's size? ;D
« Last Edit: May 09, 2011, 07:03:23 pm by ztrumpet »

Offline jsj795

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Re: Midnight
« Reply #29 on: May 09, 2011, 07:02:08 pm »
800 bytes :O that's amazing! great job again, I can't wait to play this


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*