I don't know why, but this reminds me of Exodus :D/me liked Exodus... a lot...Thanks. :) I hope it's because of the speed...
How do you get it to go so fast?...which is so good because I had lots of practice with Basic before Axe came out. I also learned a lot from Builderboy and various other sources.
Sweetness!
That's freaking epic. O.OThanks. :)
Whoa, I had/have a TI-BASIC named Midnight with a title screen that looks virtually identical. It's just missing the "Zachary Tuller" bit.Wow, that's strange. What was it like?
O.O
Whoa, I had/have a TI-BASIC named Midnight with a title screen that looks virtually identical. It's just missing the "Zachary Tuller" bit.Wow, that's strange. What was it like?
O.O
Nice! It look(s/ed) great. :) Do you have any plans to finish it?Whoa, I had/have a TI-BASIC named Midnight with a title screen that looks virtually identical. It's just missing the "Zachary Tuller" bit.Wow, that's strange. What was it like?
O.O
It was an Illusiat style RPG.
It got a bit farther than this screenshot (such as a working battle engine, etc..), but your version looks even better.Spoiler For Spoiler:
the speed? Exodus was somewhat slower than this :PI don't know why, but this reminds me of Exodus :D/me liked Exodus... a lot...Thanks. :) I hope it's because of the speed...
Woa! Looks blazing fast! :D
Soo fast and very good, I also like it how you can shoot for both sides, right?Yes.
Can you shoot up and down?No.
Awesome, I still don't get it how you make this things in Basic.
Another freaking awesome game ztrumpet!! Is there some kind of puzzle involved in this game, or will it be more towards fighting the bosses?It'll be some of each. :)
Another freaking awesome game ztrumpet!! Is there some kind of puzzle involved in this game, or will it be more towards fighting the bosses?It'll be some of each. :)
I don't know, but if you notice, the enemy's HP is in the bottom corner. :)Another freaking awesome game ztrumpet!! Is there some kind of puzzle involved in this game, or will it be more towards fighting the bosses?It'll be some of each. :)
I also noticed killing one of the enemies was really hard, so how many bullets would we have to hit on bosses, 50? :P
This looks awesome! keep it up!Thanks. :)
I don't know, but if you notice, the enemy's HP is in the bottom corner. :)Another freaking awesome game ztrumpet!! Is there some kind of puzzle involved in this game, or will it be more towards fighting the bosses?It'll be some of each. :)
I also noticed killing one of the enemies was really hard, so how many bullets would we have to hit on bosses, 50? :P
Note that the enemies so far are just for testing. ;)
Nah, just one per room, as just one enemy slows it down a lot, but the bosses will be pretty foreboding... hopefully. ;)I don't know, but if you notice, the enemy's HP is in the bottom corner. :)Another freaking awesome game ztrumpet!! Is there some kind of puzzle involved in this game, or will it be more towards fighting the bosses?It'll be some of each. :)
I also noticed killing one of the enemies was really hard, so how many bullets would we have to hit on bosses, 50? :P
Note that the enemies so far are just for testing. ;)
oh so that enemy is for testing? Does that mean there will be multiple enemies per room?
THis looks nice Z, nice use of the dual layer ASCII trick. IS the screenshot running at 6 MHz by the way? Because it seems the character movement is a bit slow, although it might be the screenshot running slower for some reasons. Map loading is incredibly fast.Nope, that's the speed it runs at. ;) It's a little slow, but I think it's justified when an enemy is going around the screen, along with a bullet. So, yeah, it's already at 15 mhz.
I hope you finish this, Elmgon and the others.I will. :) The problem with Elmgon is it's so large that I need a "clean" calc to work on it. :-\
Aah ok, so I guess it will be SE-only?Midnight could be for speed sake.
how are enemy movement coded? randomized? does it follow certain pattern?Metroid Pi style:
Oh that would be awesome ;D. I loved that in NSMB ;DYeah! That game has it too. ;) Exactly like that, then, as it's in 2d. :)
Looks nice Z! What is a Ground Pound, though? ???
Um, let's see. I'm working on instituting something like what's at 2:00 in this (http://www.youtube.com/watch?v=vxgn9cRBeGU) video, but it's being a little buggy. :PYeah I got the habit to do that now lol. Sometimes I do it with some other people, but not as much as they did on CalcGames.org forums in 2003, because there are so many people starting with the same letter.
Edit: Oh, and if anyone likes, you can call me Z. It's actually something Meishe started, but others sometimes call me that as well.
Yo Z, bumpity bumpity bump, any progress?Nah. I do plan to get this done and released by December 1st, though. I'm going to aim for a Thanksgiving release date. :D
Yay! I have to say zTrumpet, you make some of the best Basic games I have ever seen and I'm so glad this is being revived :)You have no idea how much this means, coming from you. I still remember the first night I played Portal on the 83+ my sister now uses. You've inspired this project more than you know as well. Thanks. :)
How are you doing maps? That doesn't look like normal Dual-Layer mapping...unless I'm just out of it :PIt's normal dual layering. The character sprite isn't however, as it's just an X with additional stuff. ;)
shifted duel layer? O.ONope. It'll be done with the Line() command, but it's something that's sure to be cool. :D
shifted duel layer? O.O
I think that will always be basically your thing ;)* ZTrumpet glances at Elmgon.
Yay! I have to say zTrumpet, you make some of the best Basic games I have ever seen
Thanks! :)QuoteYay! I have to say zTrumpet, you make some of the best Basic games I have ever seen
+1
Midnight is really really impressive...wow!
Okay, wow. Will you actually show "cracked bricks" or will that entire block be erased?Hmm, that's an interesting idea. I suppose I could, but it would cause a lot more flicker when you ground pound something. It's an interesting idea, and I'll have to think about it towards the end of this project to see if I'll even have room for it...
I believe you are also participating with this in zContest, right?That's the plan. :D I'm actually aiming for a release around Thanksgiving (like Exodus last year), but since this was also the deadline for zContest I figured why not. ;)
Hey, I'm glad to see more progress on this. It's coming along really nicely. When are you gonna work on your other project *cough*Elmgon*cough? :DThanks. :) Let's see. Elmgon is... waiting for Midnight to stop taking up my Basic development calc. :P After I finish Midnight I should be able to work on Elmgon again.
How are the moveable blocks handled? can they be "fired" in 8(up, down, left, right, and diagonals) different directions in respect to where the player is?Yup! I use the number pad so they can basically be placed anywhere. :D
It's still decently fast for 6MHZ. :DI think so. It doesn't look too bad at all. And there are many more TI-84 Plus owners around, anyway./me feels alone :(
Yay moving platforms :D Do they move up and down or side to side?Side to side.
THis is pure basic?Yup.
Does it use a special font?Nope. It use just the regular one.
Yay moving platforms :D Do they move up and down or side to side?Side to side.
Actually, I'll give you guys a screenie tonight...
Amazing. I love games with plotlines :D/me trips over a plotline
I did.Amazing. I love games with plotlines :D/me trips over a plotline
Who put that there?
Amazing. I love games with plotlines :DAgreed! :D
As far as I know, you're allowed to use little bit of asm program for TI-BASIC section.Yes, but I don't want to resort to this. ;)
Looks amazing! I take it you took a little inspiration from the Serenity opening cutscene? :] I can't wait to play this ^^Most certainly. ;D
Now I 100%'d it XDTo be honest, I do too. I ran out of time on it for this release.
I wish ending was a bit better D:
After twenty minutes, I figured out how to get out of the cell in the first screen of level 1. I suck x.xLol, Deep. Maybe I should start the player off with less than full health so he/she thinks to use the bed quicker.
Midnight Blue is a cool name :oIt's also a pretty ballad: