Author Topic: Midnight  (Read 44267 times)

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Offline ztrumpet

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Re: Midnight
« Reply #30 on: May 11, 2011, 08:42:56 pm »
Over the past two days I've worked on adding a Ground Pound system, but it's acting up. :-\  Ah well, at least the grappling hook still looks sweet. :P

Offline DJ Omnimaga

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Re: Midnight
« Reply #31 on: May 11, 2011, 08:44:25 pm »
Looks nice Z! What is a Ground Pound, though? ???

Offline ztrumpet

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Re: Midnight
« Reply #32 on: May 11, 2011, 08:58:22 pm »
It's what I'm calling (based off of Super Mario Sunshine) what happens if you dive to the ground upon pressing down. Basically you go towards the bottom of the screen really fast, which can be used to break certain blocks.

Offline DJ Omnimaga

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Re: Midnight
« Reply #33 on: May 11, 2011, 11:28:11 pm »
Oh that would be awesome ;D. I loved that in NSMB ;D

Offline ztrumpet

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Re: Midnight
« Reply #34 on: May 12, 2011, 03:23:57 pm »
Oh that would be awesome ;D. I loved that in NSMB ;D
Yeah!  That game has it too. ;)  Exactly like that, then, as it's in 2d. :)

Offline Munchor

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Re: Midnight
« Reply #35 on: May 12, 2011, 03:26:41 pm »
Looks nice Z! What is a Ground Pound, though? ???

Z? Can I call him Z too?

Hey Z, I have to resay this game is really cool, but I don't understand this last update, and I mean as in I don't understand it from what you said (technical words and such).

Offline ztrumpet

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Re: Midnight
« Reply #36 on: May 12, 2011, 03:36:47 pm »
Um, let's see.  I'm working on instituting something like what's at 2:00 in this video, but it's being a little buggy. :P

Edit: Oh, and if anyone likes, you can call me Z.  It's actually something Meishe started, but others sometimes call me that as well.
« Last Edit: May 12, 2011, 03:38:33 pm by ztrumpet »

Offline TIfanx1999

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Re: Midnight
« Reply #37 on: May 12, 2011, 08:53:12 pm »
O.O Wow, this looks really fantastic Ztrumpet!  I'm actually quite impressed with the speed, and the screen transitions are blazing fast! Very nice work so far! :D

Offline ralphdspam

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Re: Midnight
« Reply #38 on: May 13, 2011, 11:38:03 pm »
Wow, the progress sounds great!  I hope you can get the groundpound to work. :)
ld a, 0
ld a, a

Offline Deep Toaster

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Re: Midnight
« Reply #39 on: May 15, 2011, 10:12:49 am »
Those shots are amazing.

I miss BASIC so much :( You really can do a lot in it.




Offline DJ Omnimaga

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Re: Midnight
« Reply #40 on: June 06, 2011, 06:06:53 pm »
Um, let's see.  I'm working on instituting something like what's at 2:00 in this video, but it's being a little buggy. :P

Edit: Oh, and if anyone likes, you can call me Z.  It's actually something Meishe started, but others sometimes call me that as well.
Yeah I got the habit to do that now lol. Sometimes I do it with some other people, but not as much as they did on CalcGames.org forums in 2003, because there are so many people starting with the same letter.

Also I hope you continue working on this. This is epic use of dual-layer ASCII.
« Last Edit: June 06, 2011, 06:07:18 pm by DJ_O »

Offline Munchor

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Re: Midnight
« Reply #41 on: August 08, 2011, 07:07:29 am »
Yo Z, bumpity bumpity bump, any progress?

Offline ztrumpet

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Re: Midnight
« Reply #42 on: August 23, 2011, 11:28:41 pm »
Yo Z, bumpity bumpity bump, any progress?
Nah.  I do plan to get this done and released by December 1st, though.  I'm going to aim for a Thanksgiving release date. :D

Offline willrandship

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Re: Midnight
« Reply #43 on: August 23, 2011, 11:31:47 pm »
Was this the cage match I was in? :P I so would have lost if you had finished it in time.

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Re: Midnight
« Reply #44 on: August 25, 2011, 11:11:30 pm »
It would be nice to see a release. I am looking forward for all your projects Z :)