Author Topic: Midnight  (Read 44132 times)

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Offline ztrumpet

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Re: Midnight
« Reply #45 on: September 26, 2011, 07:23:19 pm »
YES!!

My 4.5 month old bug is finally overcome!  Yes!
After I fix one small bug that crept up while fixing the one in the Ground Pound system, you guys get a screenie and more info.  Finally!

Hopefully I'll have that screenie for tonight. ;D

Offline Deep Toaster

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Re: Midnight
« Reply #46 on: September 26, 2011, 07:34:32 pm »
WOOT Good luck! It's good to see an awesome pure TI-BASIC game being revived :D




Offline Builderboy

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Re: Midnight
« Reply #47 on: September 26, 2011, 07:35:16 pm »
Yay!  I have to say zTrumpet, you make some of the best Basic games I have ever seen and I'm so glad this is being revived :)

Offline FinaleTI

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Re: Midnight
« Reply #48 on: September 26, 2011, 07:42:49 pm »
Huzzah! I can't wait! I very much enjoy your BASIC games, and I'm always happy to hear about bugs being squashed.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: Midnight
« Reply #49 on: September 26, 2011, 10:57:40 pm »
Thank you, Finale and Deep!  I'm glad you guys find this awesome. :D

Yay!  I have to say zTrumpet, you make some of the best Basic games I have ever seen and I'm so glad this is being revived :)
You have no idea how much this means, coming from you.  I still remember the first night I played Portal on the 83+ my sister now uses.  You've inspired this project more than you know as well.  Thanks. :)



Project Update!

My ground pound system finally works.  It doesn't take much code (~400 bytes), but it took a lot of work to code.  There were an incredible number of bugs to overcome, but that just makes the fact that it works even more awesome. ;)
Up next is making it so certain tiles can be ground pounded through. :D
« Last Edit: September 26, 2011, 10:58:12 pm by ztrumpet »

Offline willrandship

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Re: Midnight
« Reply #50 on: September 26, 2011, 11:23:36 pm »
Somehow I only half believe this is BASIC :P It looks awesome!

Offline leafy

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Re: Midnight
« Reply #51 on: September 26, 2011, 11:25:39 pm »
And this is pure BASIC? Holy shmoly, ztrumpet, you have talent mah boy.
I loved exodus, and I'm sure I'll love this ^^
In-progress: Graviter (...)

Offline meishe91

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Re: Midnight
« Reply #52 on: September 26, 2011, 11:41:12 pm »
How are you doing maps? That doesn't look like normal Dual-Layer mapping...unless I'm just out of it :P
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For the 51st time, that is not my card! (Magic Joke)

Offline ztrumpet

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Re: Midnight
« Reply #53 on: September 27, 2011, 05:58:48 pm »
How are you doing maps? That doesn't look like normal Dual-Layer mapping...unless I'm just out of it :P
It's normal dual layering.  The character sprite isn't however, as it's just an X with additional stuff. ;)
This being said, soon I'm going to add something else to the maps that will not be normal dual layer.  I'm not going to say what it is yet... ^-^

Offline Builderboy

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Re: Midnight
« Reply #54 on: September 27, 2011, 06:06:19 pm »
shifted duel layer? O.O

Offline ztrumpet

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Re: Midnight
« Reply #55 on: September 27, 2011, 06:07:52 pm »
shifted duel layer? O.O
Nope.  It'll be done with the Line() command, but it's something that's sure to be cool. :D

Offline meishe91

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Re: Midnight
« Reply #56 on: September 27, 2011, 06:46:18 pm »
Oh right...I had forgotten how Dual-Layers are set. My bad :P

shifted duel layer? O.O

I think that will always be basically your thing ;)
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For the 51st time, that is not my card! (Magic Joke)

Offline ztrumpet

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Re: Midnight
« Reply #57 on: September 27, 2011, 10:35:48 pm »
I think that will always be basically your thing ;)
* ZTrumpet glances at Elmgon.

Anyways, I made it possible to ground pound through things.  No screenies at this point because, though it looks sweet, it does not actually represent much progress.
« Last Edit: September 27, 2011, 10:58:10 pm by meishe91 »

Offline meishe91

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Re: Midnight
« Reply #58 on: September 27, 2011, 10:59:16 pm »
Oh...my bad :P I thought Elmgon just used normal Dual-Layers. I thought Serenity was the only thing that used shifted ones.

But glad to hear about the progress :)
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline ztrumpet

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Re: Midnight
« Reply #59 on: September 28, 2011, 09:35:44 pm »
I'm pure evil. >:D  We're talking instant death lasers.  That's right.
Oh, and ground pounding into blocks works. :D