Author Topic: Midnight  (Read 44182 times)

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Offline Deep Toaster

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Re: Midnight
« Reply #90 on: November 15, 2011, 06:28:34 pm »
Amazing. I love games with plotlines :D




Offline Freyaday

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Re: Midnight
« Reply #91 on: November 15, 2011, 11:12:07 pm »
Amazing. I love games with plotlines :D
* Freyaday trips over a plotline
Who put that there?
In other news, Frey continues kicking unprecedented levels of ass.
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Offline ztrumpet

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Re: Midnight
« Reply #92 on: November 15, 2011, 11:48:46 pm »
Amazing. I love games with plotlines :D
* Freyaday trips over a plotline
Who put that there?
I did.

I'm glad you guys like the updates. :)

Offline contra-sh

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Re: Midnight
« Reply #93 on: November 16, 2011, 02:50:04 am »
Waoo great job !

I love the effects and the look and feel in general.
Keep the good work!

Offline ztrumpet

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Re: Midnight
« Reply #94 on: November 23, 2011, 11:52:01 pm »
I figured I'd show you guys a quick screenie of the second boss.

Offline epic7

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Re: Midnight
« Reply #95 on: November 23, 2011, 11:54:55 pm »
Snake?

Offline TIfanx1999

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Re: Midnight
« Reply #96 on: November 24, 2011, 05:26:06 am »
O.O Wow! That's freakin awesome! ;D

Offline Stefan Bauwens

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Re: Midnight
« Reply #97 on: November 24, 2011, 06:38:18 am »
That looks nice. :D


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Offline Deep Toaster

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Re: Midnight
« Reply #98 on: November 24, 2011, 02:58:13 pm »
Whoa, it's like the Nibbles snake, but ... meaner D:

Awesome as always. Good luck!




Offline Jonius7

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Re: Midnight
« Reply #99 on: November 24, 2011, 03:01:00 pm »
Wow I am loving the sprites you have there.
Boss stage is really dramatic too.
Keep Going! Should be phenomonal!
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Offline ztrumpet

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Re: Midnight
« Reply #100 on: November 26, 2011, 11:34:22 pm »
I am 95% sure that I'll have the game finished for zContest; expect a release on Tuesday.

Things are progressing smoothly.  The only disheartening thing is that I vastly underestimated the size all my little cutscenes and dialogue take - they will likely be about 25% of the size of the game when done and I only estimated them to take 10% to 15% of the space.  Because of this, I'm going to have to scrap the optional boss fight that I was going to add in and just make the final boss even more epic.  I think.  There may be room for the 5th boss, but I doubt it, as I don't think I can optimize the game that much.

The third boss is done, but I'm not going to give you guys a screenie because I want the second half of the game to be a surprise to each and every one of you.  Though I don't find it the most epic boss fight from a gameplay perspective, it might be from an emotional one.  Who said calc games couldn't have storylines?!

Offline TIfanx1999

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Re: Midnight
« Reply #101 on: November 27, 2011, 08:17:50 am »
Optimize, Squeeze! I have faith in ya Z! =) It's gonna be awesome no matter what though. :D

Offline BalancedFury

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Re: Midnight
« Reply #102 on: November 27, 2011, 10:14:26 am »
Amazing. I love games with plotlines :D
Agreed! :D
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Offline ztrumpet

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Re: Midnight
« Reply #103 on: November 27, 2011, 11:28:56 pm »
I figured I'd show you guys a quick picture of one of the rooms.  This is as much of an update as you'll get at this point, though, from a screenshot perspective.

Release is in 2 days.  O.O

Offline Deep Toaster

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Re: Midnight
« Reply #104 on: November 28, 2011, 12:00:21 am »
Why does that look so awesome O.O

I can't wait until December. That game is going to be killer (literally).