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Omnimaga
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Mini Snake 2
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Topic: Mini Snake 2 (Read 2953 times)
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Fast Crash
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Virus of tomorrow
Mini Snake 2
«
on:
January 03, 2011, 11:56:41 am »
Hello everyone !
A long time ago, on my Ti 82.STATS, i decided to make ( in basic ) the second episode of a game that was not from me : Mini Snake
It had only one level and no highscore. After 6 month of updates, mine have 12 levels 2 game modes and 24 highscores.
It's not an exceptionnal game but i hope you will enjoy it !
I'm also making the third one with axe this time
Again, i'm a noob on wabbitemu...
«
Last Edit: January 03, 2011, 11:58:46 am by Fast Crash
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Ikkerens
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Re: Mini Snake 2
«
Reply #1 on:
January 03, 2011, 12:16:29 pm »
Awesome work
Seems like a very advanced game as far as I can see from the screenshot.
I'd download it to my calc if I didn't make a promise to myself about not going to play games in class anymore :O
I never understood how to erase the back part of the snake
Game froze every 80 pixels because I was switching matrixes lol
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Fast Crash
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Re: Mini Snake 2
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Reply #2 on:
January 03, 2011, 12:19:54 pm »
You can look my algorithm ( in ZMS24 ) if you want.
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Last Edit: January 03, 2011, 12:20:20 pm by Fast Crash
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Ikkerens
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Re: Mini Snake 2
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Reply #3 on:
January 03, 2011, 12:20:56 pm »
Quote from: Fast Crash on January 03, 2011, 12:19:54 pm
You can look my algorithm ( in ZMS24 ) if you want.
I would, but I've out-grown snake already
Have about 6/7 different snake games on my calc, of which half is just being stupid
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ztrumpet
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Re: Mini Snake 2
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Reply #4 on:
January 03, 2011, 04:56:18 pm »
That's really cool. I think it'll go on my calc, as there are soooo many different play modes.
Nice job.
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If I'm wrong, please correct me!
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shmibs
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Re: Mini Snake 2
«
Reply #5 on:
January 03, 2011, 05:01:21 pm »
very nice, crash! from the screenie, it looks as if the player has a great deal of high-response control over the snake, allowing sharper turning, which is not an easy thing to manage in basic.
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Builderboy
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Would you kindly?
Re: Mini Snake 2
«
Reply #6 on:
January 04, 2011, 01:26:43 am »
Ooooh that looks awesome! I'll have to pick this apart to see how you did the snake logic, i'm always curious how other programmers do it (since i myself have a method i use specifically) Excellent work!
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Fast Crash
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Re: Mini Snake 2
«
Reply #7 on:
January 04, 2011, 06:40:17 am »
Thanks
. If you want to skip the intro press CLEAR. For the snake's logic, I use the same for the third episode made in Axe. I'm currently working on the linked multiplayer and... that's hard.
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DJ Omnimaga
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Re: Mini Snake 2
«
Reply #8 on:
January 04, 2011, 03:42:52 pm »
Nice! In the past I made a Tron-like game where all it did during the movement loop was checking if a key was pressed and for collision detection. If a key was pressed it exited the main loop to check which one was pressed. It made it extremly fast. However, back then I used Lbl/Goto and later I packed the game with 20 others. Since the game code was at the very bottom, when pressing a key there was a 1 second lag since the calc had to search through an additional 8 KB of code for the Lbl.
I never successfully made a real snake game with a tail, though. In two cases I did but there were glitches...
«
Last Edit: January 04, 2011, 03:43:31 pm by DJ Omnimaga
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