Author Topic: Minigames  (Read 11073 times)

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Offline Michael_Lee

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Minigames
« on: October 29, 2010, 06:39:53 pm »
I was extremely bored in chemistry class + I was procrastinating on my other projects + I wanted practice coding =
A random game!

You are the little ship thing, and you have to dodge the blocks.
Press [2ND] to temporarily turn invisible.  Turning invisible drains the bar at the top, so conservation is emphasized.
I added difficulty, so it starts off a bit slow, but eventually grows hectic (and you encounter more obstacles, like bouncing smiley faces).
Press [MODE] to pause and unpause.

Interesting fact: this was originally intended to be a tunnel clone, but it didn't look good and I went a little overboard on the projectiles, so I mutated the game just a little more.

I think I'll try to make a new minigame every week or so, because I think I should really try to practice coding more.
« Last Edit: October 29, 2010, 06:41:35 pm by Michael_Lee »
My website: Currently boring.

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Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
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   > Internet version: On hold until I can make my website less boring/broken.

Offline shmibs

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Re: Minigames
« Reply #1 on: October 29, 2010, 06:53:46 pm »
dang, that's really cool! especially the multiple types of projectiles!
making minigames is a wonderful way to get practice

Offline Darl181

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Re: Minigames
« Reply #2 on: October 29, 2010, 06:54:37 pm »
Wow, this is great.  Can't wait to see more ;D
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Re: Minigames
« Reply #3 on: October 29, 2010, 06:55:48 pm »
looking good right now ;)

Offline DJ Omnimaga

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Re: Minigames
« Reply #4 on: October 29, 2010, 07:03:56 pm »
WOW that looks great and fun to play! I'm gonna try it when I get some time. You should put it in the download section, ticalc and stuff. I can't wait what you'll come up with next :)

By the way how do you do the noise effect in the blocks?
« Last Edit: October 29, 2010, 07:04:42 pm by DJ Omnimaga »

Offline Michael_Lee

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Re: Minigames
« Reply #5 on: October 29, 2010, 07:09:35 pm »
Basically, this:
Code: [Select]
.BLAH
[Add hex here to make a border around an 8x8 block]->Pic1
Pxl-Mask(A,B,rand^6000)
Pt-On(A,B,Pic1)
I read from a random section of the calculators RAM, and for some reason, it gives almost a scrolling effect...


My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline meishe91

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Re: Minigames
« Reply #6 on: October 29, 2010, 07:10:24 pm »
That looks really cool! Great job on it :)
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Offline ztrumpet

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Re: Minigames
« Reply #7 on: October 29, 2010, 07:26:52 pm »
Wow, that's wonderful!  Great job! ;D

I did find a little glitch...
Also, once I got to a certain point, enemies no longer came. O.o

Offline Michael_Lee

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Re: Minigames
« Reply #8 on: October 29, 2010, 07:32:33 pm »
Hey - no cheating!
You can't go off-screen!  That's not in the spirit of the game!

...Well, in all serious-ness, it's really more of an oversight, not a glitch.  I'll fix it later.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Deep Toaster

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Re: Minigames
« Reply #9 on: October 29, 2010, 07:41:09 pm »
Wow, it looks really good! And almost 3D if you match the speeds with the blocks' sizes... But then, that wouldn't make much sense. Why would the ship bump into obstacles at totally different depths? :D




Offline DJ Omnimaga

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Re: Minigames
« Reply #10 on: October 29, 2010, 08:54:33 pm »
Basically, this:
Code: [Select]
.BLAH
[Add hex here to make a border around an 8x8 block]->Pic1
Pxl-Mask(A,B,rand^6000)
Pt-On(A,B,Pic1)
I read from a random section of the calculators RAM, and for some reason, it gives almost a scrolling effect...



Oh wow I forgot about reading from a non-constant memory address or a pointer. I guess it's like my sandstorm effect seen in Nostalgia title screen by FinaleTI, but with 8x8 blocks. Nice effect. :)

Offline DJ Omnimaga

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Re: Minigames
« Reply #11 on: January 11, 2011, 08:54:51 pm »
I finally got time to try this and good job so far Michael_Lee. I hope you eventually finish it ;D

Offline ztrumpet

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Re: Minigames
« Reply #12 on: January 17, 2011, 09:03:16 pm »
By the way, many of my friends at school have been hooked by this. :D

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Re: Minigames
« Reply #13 on: January 17, 2011, 09:44:03 pm »
My friend made something a lot like this. Except, it has only 1 enemy (a 4x8 block) and you are going vertical.
The weirdest part is that the ship sprites are exactly the same, and he called his game Dodge as well!
Creepy...
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Offline Michael_Lee

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Re: Minigames
« Reply #14 on: January 17, 2011, 09:54:24 pm »
By the way, many of my friends at school have been hooked by this. :D

* Michael_Lee is honored beyond words that non-developers have found/are playing this game and enjoy it.
* Michael_Lee is also slightly nervous, due to the fact that he never quite reassured himself that the game was completely safe...

My friend made something a lot like this. Except, it has only 1 enemy (a 4x8 block) and you are going vertical.
The weirdest part is that the ship sprites are exactly the same, and he called his game Dodge as well!
Creepy...
o.O
That is weird.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.