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* Michael_Lee is also slightly nervous, due to the fact that he never quite reassured himself that the game was completely safe...
Not if you're reading. Reading typically uses a different path than writing in microprocessors, so reading doesn't change the values of bits.
The part that I'm somewhat worried about is when it creates enemies. It uses L1 as a stack to hold the coordinates, etc. of the enemies, and I'm not entirely sure if I added a check to prevent that buffer from overflowing.Also, I made a platformer thing to practice, inspired by Canabalt.Up key to jump, [2ND] key to temporarily turn into ghost mode (walk through walls, enemies, etc.)Collision detection while ghosting is a bit patchy, though.The bars to the left show you how much longer you can ghost.The amount of enemies increases as you keep playing (well, slowly increases)Axe source is ARUN, compiles to RUN.
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