Author Topic: MiniGolf for the +C  (Read 4827 times)

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Offline AssemblyBandit

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Re: MiniGolf for the +C
« Reply #15 on: December 15, 2013, 11:34:15 pm »
Thanks! I moved the crab to the background for the demo to save time but it probably will be in the final version. The collision detection for it will just be a box most likely.

I'm creating it in Java for the OUYA game system and its looking good! With the extra processing power I can have it interact with the environment knocking stuff around and such, perfect for a multiplayer game! Here's what I got finished so far:



It doesn't look like much, but at least the core game is finished. The ball is going to be able to bounce around and knock boxes and other debris into the green. The control scheme might also be changed as well. Right now you push the analog stick and push O to control speed and direction but I was thinking about having to drag the stick back then push forward. I will focus on the graphics and level design this week. When its all finished, I'll port it to the +C.

Offline Sorunome

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Re: MiniGolf for the +C
« Reply #16 on: December 16, 2013, 09:30:00 am »
looking nice :)

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Offline AnToX98

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Re: MiniGolf for the +C
« Reply #17 on: December 16, 2013, 12:00:42 pm »
Simply awesome :O

But I hope you won't put these textures but the ones you putted in the first version of your game :)



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Offline DJ Omnimaga

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Re: MiniGolf for the +C
« Reply #18 on: December 17, 2013, 02:15:12 am »
Looks very nice! Hopefully you can pull off a 84+CSE version of this. :)