Author Topic: Mission Copter  (Read 7023 times)

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Offline yunhua98

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Re: Mission Copter
« Reply #30 on: May 01, 2011, 06:44:29 pm »
sounds good!  It would make it really challenging if you added physics to the game though.  ;)

Also, I love the obstacles.  ;)

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Offline Munchor

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Re: Mission Copter
« Reply #31 on: May 02, 2011, 07:44:31 am »
sounds good!  It would make it really challenging if you added physics to the game though.  ;)

Also, I love the obstacles.  ;)

What do you mean with Physics? :S

Offline yunhua98

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Re: Mission Copter
« Reply #32 on: May 02, 2011, 09:36:49 pm »
when you press up or fall you accelerate.
« Last Edit: May 02, 2011, 09:37:34 pm by yunhua98 »

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Offline ralphdspam

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Re: Mission Copter
« Reply #33 on: May 02, 2011, 09:40:06 pm »
Looks really nice!  I really like how the pixelated walls look. :)
ld a, 0
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Offline Munchor

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Re: Mission Copter
« Reply #34 on: May 03, 2011, 02:59:15 am »
when you press up or fall you accelerate.

Just that physics is gravity, collision, acceleration, etc. I have some physics, I'll try to make gravity and movement better by implementing acceleration, but that's pretty tricky ;)

Offline Munchor

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Re: Mission Copter
« Reply #35 on: May 26, 2011, 02:59:29 am »
I tried adding acceleration to this, and here's my code:

Code: [Select]
.COPTER

[1F04CEB7C7310E1F->Pic1
[0E04CEB7C7310E1F->Pic2
Lbl 1
Fix 5
DiagnosticOff

Lbl 0
ClrDraw
0->X->S->A->B
5632->Y
100->R

Repeat getKey(15)

.If (X=88) or (X=89) or (Y=62) or (Y=63) or (Y=65532) or (Y=65531) or (pxl-Test(X-1,Y+2)) or (pxl-Test(X-1,Y+3)) or (pxl-Test(X-1,Y+4)) or (pxl-Test(X,Y+4)) or (pxl-Test(X,Y+5)) or (pxl-Test(X+1,Y+1)) or (pxl-Test(X+1,Y+6)) or (pxl-Test(X+2,Y)) or (pxl-Test(X+2,Y+7)) or (pxl-Test(X+3,Y+8)) or (pxl-Test(X+4,Y-1)) or (pxl-Test(X+4,Y+8)) or (pxl-Test(X+5,Y)) or (pxl-Test(X+5,Y+8)) or (pxl-Test(X+6,Y)) or (pxl-Test(X+6,Y+8)) or (pxl-Test(X+7,Y+8)) or (pxl-Test(X+8,Y+3)) or (pxl-Test(X+8,Y+4)) or (pxl-Test(X+8,Y+5)) or (pxl-Test(X+8,Y+7))
.  sub(GO
.  Goto 0
.End

.MOVEMENTS
If getKey(4) and (Y>1)
  B-10->B
End
If getKey(2)
  A-8->A
End
If getKey(3)
  A+8->A
End
If getKey(1)
  B+2->B
End

If rand^80=1
  R-1->R
End

If rand^R=1 and (S>30)
  rand^45+10->Z
  ref(88,Z,7,15
End

Fix 3
Text(0,0,S>Dec
Fix 2

.SCORE
S+1->S

.GRAVITY
B+2->B

.ANIMATION
!If S^10
  Pic1->O
Else
  Pic2->O
End

Horizontal -
Horizontal -
Horizontal -

ref(92,0,3,64
rref(92,rand^5+8,3,rand^5+50

X+A->X
Y+B->Y

Pt-On(X/256,Y/256,O)^^r
DispGraph^^r
ClrDraw^^r

End
Goto 0

Lbl GO
Fix 1
Text(20,28,"GAME OVER
Fix 0
Repeat getKey
DispGraph
End
Pause 3000
Return

It doesn't look so well :(

You can download the source here.

Offline DJ Omnimaga

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Re: Mission Copter
« Reply #36 on: May 26, 2011, 03:00:43 am »
Sorry to hear. Is it because it doesn't work or is it due to not making the gameplay good? Sometimes physics can make some game extremly hard.

Offline Munchor

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Re: Mission Copter
« Reply #37 on: May 26, 2011, 09:49:20 am »
Sorry to hear. Is it because it doesn't work or is it due to not making the gameplay good? Sometimes physics can make some game extremly hard.

Yeah it makes the game too hard, but it works :)