Author Topic: Monopoly v3.0 BETA  (Read 37833 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Monopoly v3.0 BETA
« Reply #60 on: February 23, 2010, 12:29:49 am »
Nice ^^, this shows some of the potential of TI-BASIC. Great graphical games can still run fast even in such limited languages

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
Re: Monopoly v3.0 BETA
« Reply #61 on: February 23, 2010, 01:25:28 am »
Very nice work!
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline jsj795

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1105
  • Rating: +84/-3
    • View Profile
Re: Monopoly v3.0 BETA
« Reply #62 on: February 23, 2010, 09:58:27 am »
Good job! This is really nice! And are you thinking of implementing AI?


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Monopoly v3.0 BETA
« Reply #63 on: February 23, 2010, 10:24:32 am »
Wow that is great!  Very very nice and fast and awesome looking! ;D  I also have the same question as jsj795 though, is there going to be AI or just a multiplayer game?

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Monopoly v3.0 BETA
« Reply #64 on: February 23, 2010, 04:22:03 pm »
Excellent!  this looks really, really good.  Great job! ;D

Offline jmaster797

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 101
  • Rating: +7/-0
    • View Profile
    • Codemaster Gaming
Re: Monopoly v3.0 BETA
« Reply #65 on: February 23, 2010, 04:32:47 pm »
Thanks guys. I thought about AI for a long time and I decided this... if a decent AI is possible through BASIC, then I will implement it. Before I attempt putting in an AI, I would like to put in a few more features... leaving AI as the last thing I do for this game. Managing and Trading Properties comes first. Also, thanks to you guys, I would like to put in House Rules as the next big thing. This will include a couple things, such as unlimited houses and hotels (rather than 32 houses and 12 hotels available). Stacking hotels (multiple hotels on one property), a free parking lottery, and turning property auction on and off. If you guys come up with any ideas, let me know. I'll give credit to anyone who gives me a good idea, like ztrumpet who told me about the stacking hotels idea.
« Last Edit: February 23, 2010, 04:34:23 pm by jmaster797 »
<a href="http://www.ticalc.org/archives/files/authors/98/9811.html"><img src="http://codemastergaming.webs.com/images/ticalcbar.gif" /></a>
<a href="http://www.omnimaga.org/index.php?"><img src="http://codemastergaming.webs.com/images/omnimagabar.gif" /></a>

<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Monopoly v3.0 BETA
« Reply #66 on: February 23, 2010, 08:12:57 pm »
Sounds good!  And i think its a good idea to finish the rules of the board before coding in AI :)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Monopoly v3.0 BETA
« Reply #67 on: February 23, 2010, 08:21:17 pm »
fortunately, an AI for such turn-based game doesn't require much speed, though. I wouldn't mind having to wait four or five seconds until the AI decided everything it wants to do on its turn. However, if the loading times increased to ROL3 proportions, maybe people wouldn't like much.

Offline jmaster797

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 101
  • Rating: +7/-0
    • View Profile
    • Codemaster Gaming
Re: Monopoly v3.0 BETA
« Reply #68 on: February 23, 2010, 08:25:38 pm »
Nice ^^, this shows some of the potential of TI-BASIC. Great graphical games can still run fast even in such limited languages

I totally agree. That was actually my goal with Monopoly: to have a game that loses little or no speed, all while refraining from any ERR:MEMORY errors as well. So far, I have accomplished this. I actually played and tested the game for about 10-15 minutes and I didn't notice any speed loss if any. That screenshot is about 2-3 minutes long itself and it just doesn't slow down.

Anyways... I have been working on Property Managing and it's going great. Once I finish this, you should see a release onto TICalc.org and a link here for you guys :D
<a href="http://www.ticalc.org/archives/files/authors/98/9811.html"><img src="http://codemastergaming.webs.com/images/ticalcbar.gif" /></a>
<a href="http://www.omnimaga.org/index.php?"><img src="http://codemastergaming.webs.com/images/omnimagabar.gif" /></a>

<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline jmaster797

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 101
  • Rating: +7/-0
    • View Profile
    • Codemaster Gaming
Re: Monopoly v3.0 BETA
« Reply #69 on: February 23, 2010, 08:34:06 pm »
Yeah I haven't thought about the AI much to be honest. It's one of my least priorities. Monopoly should have all available features besides an AI before I will think about it's capabilities. What I did come up with is this. On an easy difficulty level, the AI will only roll and buy properties, with an occasional pass, and have a certain percentage it will accept a trade from another player, all while bidding a small but fair amount at the auctions. This is good for beginners. A smarter AI will actually look for good deals in trades, a better bidder at auctions, and on occasion made its own trades for Monopolys, and adding houses. A really smart AI will make good trades for itself, an aggressive bidder for more sought out properties, making lots of trades for its monopolys and adding hotels all over. Overall, a smarter AI = greater loading time, and vice versa. Maybe I can make a nice routine where an AI makes its routine as the previous player's turn progresses, making the game a little slower overall, but a small waiting time before an AI's turn.
<a href="http://www.ticalc.org/archives/files/authors/98/9811.html"><img src="http://codemastergaming.webs.com/images/ticalcbar.gif" /></a>
<a href="http://www.omnimaga.org/index.php?"><img src="http://codemastergaming.webs.com/images/omnimagabar.gif" /></a>

<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Monopoly v3.0 BETA
« Reply #70 on: February 23, 2010, 09:04:43 pm »
mhmm I like the last idea, altough you would need to make sure his routine is compatible with the moves you will do after it's alerady generated. In overall, the player would not notice loading times as much, though.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Monopoly v3.0 BETA
« Reply #71 on: February 23, 2010, 09:45:25 pm »
That sounds really nice!  I like all your ideas so far.  Keep up the awesome work! :)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Monopoly v3.0 BETA
« Reply #72 on: February 23, 2010, 09:55:54 pm »
Oooh that sounds interesting, reminds me of interups for some reason.  Could be deviously tricky to implement though O.o

Offline Zera

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Re: Monopoly v3.0 BETA
« Reply #73 on: February 23, 2010, 10:15:57 pm »
Just a minor suggestion: Could you consider editing screenshots into the original post so they're easier to find? I had to dig through several pages. It looks great, but not that many people are going to see it if they have to search through the thread. :P

Offline jmaster797

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 101
  • Rating: +7/-0
    • View Profile
    • Codemaster Gaming
Re: Monopoly v3.0 BETA
« Reply #74 on: February 23, 2010, 10:54:46 pm »
Lol sure. I'm gonna update one of the posts on the first page so it will have the latest screenshot.
<a href="http://www.ticalc.org/archives/files/authors/98/9811.html"><img src="http://codemastergaming.webs.com/images/ticalcbar.gif" /></a>
<a href="http://www.omnimaga.org/index.php?"><img src="http://codemastergaming.webs.com/images/omnimagabar.gif" /></a>

<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)