Author Topic: Monopoly v3.0 BETA  (Read 37923 times)

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Offline jmaster797

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Re: Monopoly v3.0 BETA
« Reply #75 on: February 24, 2010, 05:28:39 pm »
What do guys think is better for adding houses/hotels...

1) Each property can have its own set of houses and hotels

OR

2) For every house you want to buy for one property, any additional houses for that property requires houses on the other properties in that monopoly...
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Offline ztrumpet

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Re: Monopoly v3.0 BETA
« Reply #76 on: February 24, 2010, 09:07:36 pm »
Excellent point!

I play with both rules... :)
Could you make that another option? ;D

Offline jmaster797

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Re: Monopoly v3.0 BETA
« Reply #77 on: February 24, 2010, 09:21:12 pm »
Lol. Well I'm working on Property Management right now, and I need to know what to implement... I played with the first rule and others played with the second rule... so I dunno.
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Offline jmaster797

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Re: Monopoly v3.0 BETA
« Reply #78 on: February 25, 2010, 07:48:25 pm »
Well I decided that the easiest and least complicated thing to do was for you to put houses and hotels individually... so Boardwalk can have a hotel while Park Place has nothing.
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Offline DJ Omnimaga

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Re: Monopoly v3.0 BETA
« Reply #79 on: February 25, 2010, 07:51:47 pm »
does having many of them causes the data to become very huge? this might be something to check if somebody decided to go crazy and buy like 7000 houses (if that's within Monopoly limitations) :P

Offline Builderboy

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Re: Monopoly v3.0 BETA
« Reply #80 on: February 25, 2010, 08:17:41 pm »
I think each space can have a maximum number of houses?  Two maybe?  I haven't played monopoly in a loong time :P

Offline jsj795

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Re: Monopoly v3.0 BETA
« Reply #81 on: February 25, 2010, 08:20:29 pm »
I think it was 4 house=1 hotel


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Offline ztrumpet

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Re: Monopoly v3.0 BETA
« Reply #82 on: February 25, 2010, 08:57:36 pm »
I think it was 4 house=1 hotel
That is correct.

Offline jmaster797

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Re: Monopoly v3.0 BETA
« Reply #83 on: February 25, 2010, 11:24:41 pm »
Monopoly limits are as follows:

There are a total of 32 houses and 12 hotels that are placeable among monopolys. Once all of them are used, anyone who wants an additional house or hotel must wait for someone to sell one back to the bank. Each property is allowed a maximum of eaither 4 houses or 1 hotel. To get a hotel, you must first have 4 houses on that property in order to upgrade to a hotel. Having said that, you can only have 1 hotel that property. These are the set rules of Monopoly.
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Offline DJ Omnimaga

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Re: Monopoly v3.0 BETA
« Reply #84 on: February 25, 2010, 11:26:00 pm »
aaah ok thanks for the info. That should prevent memory errors due to overly long games with someone wanting to beat Sangoku power level in amount of houses/hotels on his properties

Offline jmaster797

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Re: Monopoly v3.0 BETA
« Reply #85 on: February 25, 2010, 11:26:11 pm »
Now when I implement house rules... u can choose to have unlimited houses and hotels available for sale... and u can put multiple hotels on 1 property. I think a max of 5 hotels sounds nice.
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1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline DJ Omnimaga

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Re: Monopoly v3.0 BETA
« Reply #86 on: February 25, 2010, 11:39:04 pm »
aah ok but make sure the data in which the house locations are saved won't get beyond RAM limits :P

Offline jmaster797

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Re: Monopoly v3.0 BETA
« Reply #87 on: February 25, 2010, 11:56:08 pm »
The current RAM requirement is around 2k because everything is archived. If you don't run Monopoly from MirageOS then you need about 4k. I have planned the game out to where all you need is what I mentioned and you won't be getting any ERR:MEMORY or anything like that. That was the main problem with the first version.
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1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline DJ Omnimaga

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Re: Monopoly v3.0 BETA
« Reply #88 on: February 26, 2010, 12:27:49 am »
Oh if you run Monopoly from Mirage you still need 4k because Mirage either unarchives or copies the game to RAM before running it. It cannot run it directly from archive, so it still needs the RAM required as if the program was unarchived the entire time

Offline jmaster797

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Re: Monopoly v3.0 BETA
« Reply #89 on: February 26, 2010, 02:25:40 am »
Ah gotcha... I did not know that. I took a look at all the variables, lists, programs, strings, and pics required in the RAM to run Monopoly. Adding up the sizes of each one, I got a total of 5.7k bytes required in the RAM to run Monopoly. When you are not playing the game, and assuming you quit out properly, the only memory required is for the programs and 1 list. The remaining lists, pics, variables, and strings are all deleted when you quit the game, bringing the required bytes from 5.7k to 2.6k... and you can just archive those programs and that list for later use.
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<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)