Author Topic: Monopoly v3.0 BETA  (Read 38011 times)

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Offline DJ Omnimaga

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Re: Monopoly v3.0 BETA
« Reply #165 on: March 24, 2010, 02:16:19 pm »
Ouch x.x, I wish you luck :/

Offline Zera

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Re: Monopoly v3.0 BETA
« Reply #166 on: March 25, 2010, 01:56:32 pm »
Could I make a couple of suggestions regarding rules? Monopoly is actually one of my favorite board games, so I'm familiar with a lot of the computerized / console versions, and how they approach the official game rules, plus house rules.

Perhaps the main game could, of course, follow the official box rules. Optionally, the player could have the option of selecting options from a list of common house rules. These, most commonly, might consist of:

Free Parking rule - Player earns $250, $500, or all assets acquired by the bank up until that point. (a "jackpot" that accumulates as players are taxed against the bank itself) In my games, I usually opt for the $250 rule. Anything more just extends gameplay far too much for my taste.

Landing directly on Go, as opposed to passing it - Player earns double the amount they would for passing Go.

No forced auction rule - If a player lands on a property they do not wish to buy, they do not have to auction it. The official rule is that the property should be forced into an auction if the player can't afford it, or doesn't wish to buy it.

Quick-play - When the game comes down to two players, or the players can agree to end the game at a certain point, (since some games tend to go on for a while) the winner is determined by who holds the most assets at that time. This is calcuated by the value of all (non-mortaged) properties, houses, hotels, and current funds.

Turn-based play - Game ends after X number of turns, (30 would be a solid number) and the winner is determined by who holds the most assets.

Collect no taxes while in jail - If a player is jailed, all their properties are essentially considered to be mortaged.

Offline DJ Omnimaga

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Re: Monopoly v3.0 BETA
« Reply #167 on: March 25, 2010, 05:34:26 pm »
mhmm these would be nice. I remember playing for 5 hours once with my family and it was too late, so we left everything as it is, went to sleep then next day we continued for a bit, got bored and finally ended the game x.x

Offline Zera

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Re: Monopoly v3.0 BETA
« Reply #168 on: March 25, 2010, 06:12:05 pm »
Most people I've played with did the "jackpot" Free Parking rule. It was a nightmare, because the game never ended. There were hotels popping up everywhere, people were being taxed an excess of $500+, and no one was going bankrupt because of the endless Free Parking jackpots.

About the only time the game ended was when the bank, itself, had gone bankrupt, and no additional assets were present. Whenever someone won something from Chance or Community Chest, they couldn't even get their pay-out. :P

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Re: Monopoly v3.0 BETA
« Reply #169 on: March 25, 2010, 06:18:33 pm »
In our case, we didn't follow rules all the time. As kid, my brother found a big pot of monopoly money in the street and brought it home. When we got a copy of Monopoly board game, we added that money to it. Even then we still managed to get the bank bankrupt sometimes, and started using real money ($1 pieces for $100 monopoly for example) :P. I don't remember ever reaching OVER 9000, though :P

Offline Builderboy

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Re: Monopoly v3.0 BETA
« Reply #170 on: March 25, 2010, 08:16:34 pm »
Yeah, monopoly games tend to last a long time :P We always played it with the free parking jackpot ^^ and its a very fun game changing element in my opinion :) The option to change between rules would be a good thing i think

Offline jmaster797

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Re: Monopoly v3.0 BETA
« Reply #171 on: March 27, 2010, 05:40:48 pm »
Could I make a couple of suggestions regarding rules? Monopoly is actually one of my favorite board games, so I'm familiar with a lot of the computerized / console versions, and how they approach the official game rules, plus house rules.

Perhaps the main game could, of course, follow the official box rules. Optionally, the player could have the option of selecting options from a list of common house rules. These, most commonly, might consist of:

Free Parking rule - Player earns $250, $500, or all assets acquired by the bank up until that point. (a "jackpot" that accumulates as players are taxed against the bank itself) In my games, I usually opt for the $250 rule. Anything more just extends gameplay far too much for my taste.

Landing directly on Go, as opposed to passing it - Player earns double the amount they would for passing Go.

No forced auction rule - If a player lands on a property they do not wish to buy, they do not have to auction it. The official rule is that the property should be forced into an auction if the player can't afford it, or doesn't wish to buy it.

Quick-play - When the game comes down to two players, or the players can agree to end the game at a certain point, (since some games tend to go on for a while) the winner is determined by who holds the most assets at that time. This is calcuated by the value of all (non-mortaged) properties, houses, hotels, and current funds.

Turn-based play - Game ends after X number of turns, (30 would be a solid number) and the winner is determined by who holds the most assets.

Collect no taxes while in jail - If a player is jailed, all their properties are essentially considered to be mortaged.

Zera I think that is a good suggestion. I was planning on implementing some sort of house rules in the next version since I really just want to get the main game down. Once I finish trading and property managing I am going to release the game for you guys to enjoy. After I finish Texas Holdem I will come back to Monopoly and put in the house rules. I did look up some optional rules (most of which you already mentioned). One comment is that the official rules do state that when in jail, you cannot buy houses, trade, collect rent, or anything else for that matter. While with some friends I came up with some house rules I wanted to implement, some were taken from Zera and others were my idea or suggested. Here is what I came up with and lemme know if these are good or bad. I will state "standard" near the normal rules.

House Rules:

1. Player Starting Amounts can range from $1000, $1500 (standard), or $2000

2. Houses and Hotels Limit On (standard) or off. Normally there are 32 houses and 12 hotels that can be bought.

3. Property Auctions On (standard) or off.

4. Free Parking Lottery can range from nothing (standard), $250 or $500 at all times, or all assets paid to the bank.

5. GO Salary (whether passing or landing on) can be nothing, $200 (standard), or $400

6. Land on GO Bonus can be nothing (standard) or double the salary.
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1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline Zera

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Re: Monopoly v3.0 BETA
« Reply #172 on: March 27, 2010, 05:59:22 pm »
Those sound great. :)

I wasn't aware the "no rent" rule while being jailed was official. Always thought this was a house rule.

EDIT: Re-worded last sentence for better clarification.
« Last Edit: March 28, 2010, 11:52:03 am by Zera »

Offline DJ Omnimaga

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Re: Monopoly v3.0 BETA
« Reply #173 on: March 28, 2010, 12:50:39 am »
Sounds like a good plan to me

Offline jmaster797

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Re: Monopoly v3.0 BETA
« Reply #174 on: March 28, 2010, 03:43:42 pm »
Thanks dude. Property Managing is nearly complete. Just a couple minor touch ups here and there. One thing I would like to say is that my physics teacher wouldn't give me the extension for the test, but he will allow me to come up with an extra credit project to make up for the loss. That means that I might be a little less active so I can make a good project to make up for the test. I will be completing Property Managing and uploading a screenshot soon.
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<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline DJ Omnimaga

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Re: Monopoly v3.0 BETA
« Reply #175 on: March 28, 2010, 11:13:53 pm »
ouch, I wish you good luck in the project x.x

I can't wait for screenshot once you finished your school project and work on the game again :)

Offline jmaster797

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Re: Monopoly v3.0 BETA
« Reply #176 on: March 28, 2010, 11:57:41 pm »
well i have to come up with a topic first and it has to be approved so ill be working on the game for now but the progress will be slow.
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<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline DJ Omnimaga

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Re: Monopoly v3.0 BETA
« Reply #177 on: March 28, 2010, 11:58:39 pm »
now if only they approved calcs as topic... (like how ProphetsDementia won a school contest with a calculator program) :P

Offline jmaster797

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Re: Monopoly v3.0 BETA
« Reply #178 on: March 29, 2010, 12:42:48 am »
actually.... u bring up a good idea... what if i made a physics related program that completed certain functions that most students use.
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<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline DJ Omnimaga

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Re: Monopoly v3.0 BETA
« Reply #179 on: March 29, 2010, 02:02:39 am »
maybe, altough Prophets managed to win with a game :O