Author Topic: More Minigames!  (Read 11501 times)

0 Members and 1 Guest are viewing this topic.

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
More Minigames!
« on: December 14, 2010, 03:07:33 pm »
A Dodgeball type game, except with the buffer shaking to make them look like their on fire, and a Simple tunnel game I made during class last Friday. ;)
on the meteor one, press 2nd to get rid of the meteors onscreen, you get one of those every 500 points, but it doesn't tell you when you get them.  >:D

messed up names due to the same file attachment message being annoying.  :P

Programs not uploaded yet because File upload form glitched, trying my best ATM
« Last Edit: December 14, 2010, 03:11:36 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: More Minigames!
« Reply #1 on: December 14, 2010, 03:53:16 pm »
These are great!  Nice minigames. :D  Great job! ;D

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: More Minigames!
« Reply #2 on: December 14, 2010, 05:27:08 pm »
Looking at the Cage Match, I thought of Helicopter, which inspired me to make this real quick.  ;D
One button only, press up.  ;)  Tunnel gets thinner every 100 points, but stops at 16 pixels tall.  ;)
HLCOPTER is the no stub game, A0Copter is the source.  screenie attached.

EDIT:  wow, I just realized how much this looked like Sir's.  O.O
« Last Edit: December 14, 2010, 05:27:37 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline c.sprinkle

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 221
  • Rating: +23/-1
  • There ain't no rest for the wicked? True indeed.
    • View Profile
    • The Corread on NationStates.
Re: More Minigames!
« Reply #3 on: December 14, 2010, 05:31:11 pm »
That's a fun Helicopter clone. I like the trail it leaves. The gameplay is really smooth and is just the right speed. Nice job! :)

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: More Minigames!
« Reply #4 on: December 14, 2010, 05:33:16 pm »
thanks, although it's really kinda this with different graphics.  :P

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: More Minigames!
« Reply #5 on: December 14, 2010, 08:08:01 pm »
Those look really great :) Good job.

Only going to nitpick about one thing, is there any reason that the 96th row isn't used in the helicopter game? Just curious :)
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: More Minigames!
« Reply #6 on: December 15, 2010, 04:45:07 am »
Looks nice Yunhua98. I like the effect on the Meteor game but I especially like how your Tunnel clone actually scrolls in the direction you're moving in. :D

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: More Minigames!
« Reply #7 on: December 15, 2010, 03:25:57 pm »
Those look really great :) Good job.

Only going to nitpick about one thing, is there any reason that the 96th row isn't used in the helicopter game? Just curious :)
Thats because I Display the next column before I use Horizontal -, which causes nothing to be shown on the 96th row.  ;)

Looks nice Yunhua98. I like the effect on the Meteor game but I especially like how your Tunnel clone actually scrolls in the direction you're moving in. :D
I don't really understand, don't all tunnel games scroll the way your going?  Or are you referring to the fact that my ship stays put put I move the tunnel?

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: More Minigames!
« Reply #8 on: December 15, 2010, 03:41:04 pm »
yes, the ship stays put and the tunnel moves, which does away with the nastyness of the tunnel hitting one side and just staying there, and thus making things more fun =D

coolio all around, yunhua!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: More Minigames!
« Reply #9 on: December 15, 2010, 04:04:03 pm »
Those look really great :) Good job.

Only going to nitpick about one thing, is there any reason that the 96th row isn't used in the helicopter game? Just curious :)
Thats because I Display the next column before I use Horizontal -, which causes nothing to be shown on the 96th row.  ;)

Looks nice Yunhua98. I like the effect on the Meteor game but I especially like how your Tunnel clone actually scrolls in the direction you're moving in. :D
I don't really understand, don't all tunnel games scroll the way your going?  Or are you referring to the fact that my ship stays put put I move the tunnel?
Yeah. Normally in tunnel games, when the ship moves, it's the ship that moves, not the tunnel.

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: More Minigames!
« Reply #10 on: December 15, 2010, 05:16:17 pm »
yeah, its really kinda inspired from RACER3D, but not 3D.  ;)
(Hmm... METEOR3D...  >:D)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline c.sprinkle

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 221
  • Rating: +23/-1
  • There ain't no rest for the wicked? True indeed.
    • View Profile
    • The Corread on NationStates.
Re: More Minigames!
« Reply #11 on: December 15, 2010, 05:19:01 pm »
And it has a relatively small filesize!  :)

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: More Minigames!
« Reply #12 on: December 15, 2010, 06:42:55 pm »
On the topic of minigames...
I got kind of bored last night :P
Can't think of a better thread to put it...

It's tag.  You should know the rules, if not, then learn them.
You are the black circle, the AI is the white circle.

The AI could definitely be smarter (if you're "it", the AI doesn't run away, but every twenty frames it selects a different random point to try to go to), but oh well.  It's better than it was originally (before it'd just run away, always plowing into a corner).

When one is tagged, the one now "it" can't "tag-back" for 50 frames.

Controls are arrow keys to move, clear to quit.
It's times like this I wish I had a joystick or something...the 84's arrow keys aren't very friendly...

On a whim, I wanted to see what it would look like if both circles were AI-controlled...I kind of like how it turned out.  It's the second screenie: AITAG.
« Last Edit: December 15, 2010, 06:51:02 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: More Minigames!
« Reply #13 on: December 15, 2010, 06:47:20 pm »
Haha wow that actually looks awesome :D The physics makes it that much cooler, and the controls are very friendly ^^  I especially like watching the AI battle it out ;D

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: More Minigames!
« Reply #14 on: December 15, 2010, 06:52:23 pm »
Yeah, it took about a half hour to get it working right, it kind of seems like it's doing stuff on purpose, but the running away is all random :P
Forgot to mention, this is my first AI.

What I could do with this...two-player via link cable...I only have one calc though, it would be hard to test :(
« Last Edit: December 15, 2010, 07:02:14 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue