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In Axe, it only updates the progress every 256th parsed expression. Do not update it any more frequently than that! If there is anybody who has used Axe Parser since 0.0.1 you may remember how slow it was when I used to update after every expression... displaying the progress was literally taking up more than 95% of the CPU.
Yes, there is enough room. Plus, the way that I am doing it, all the code will be in the archive. I also plan on supporting assembling straight from the flash drive, so you can keep your files on a flash drive.
I think include files may be kept on a external flash drive, but I'm not sure.
Quote from: SirCmpwn on July 05, 2010, 04:41:20 amQuote from: Deep Thought on July 01, 2010, 10:31:11 pmMaking the hex code publicly viewable (that's actually what I liked about OTBP). Wouldn't it be small and simple to parse each individual nibble and simply display its token after the assembling is complete? Maybe it could be an option?Probably not. Im basically going to include calcsys though, so you can achieve a similar effect.What do you mean by including CalcSys? Will Mosaic have a built-in hex viewer? That'd be nice
Quote from: Deep Thought on July 01, 2010, 10:31:11 pmMaking the hex code publicly viewable (that's actually what I liked about OTBP). Wouldn't it be small and simple to parse each individual nibble and simply display its token after the assembling is complete? Maybe it could be an option?Probably not. Im basically going to include calcsys though, so you can achieve a similar effect.
Making the hex code publicly viewable (that's actually what I liked about OTBP). Wouldn't it be small and simple to parse each individual nibble and simply display its token after the assembling is complete? Maybe it could be an option?
It would be a very cool feature to have it do both compiling and disassembly. Even if the disassembler is done very simply without creating local labels or anything complicated like that, it would still be very useful.
Constantly displaying the line getting assembled. That would give a sense of "where it is".
Oh, that's why it seemed to skip right to 100%.Yeah, a GUI similar to Axe would be nice, and editing/assembling out of archive could be very useful.