Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Motherload
« previous
next »
Print
Pages:
1
[
2
]
3
4
...
23
Go Down
Author
Topic: Motherload (Read 54364 times)
0 Members and 5 Guests are viewing this topic.
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Motherload
«
Reply #15 on:
September 21, 2010, 06:51:19 pm »
Who says it needs to be monochrome
And how many tiles deep are you planning to make the pit?
Logged
SirCmpwn
Guest
Re: Motherload
«
Reply #16 on:
September 21, 2010, 06:59:53 pm »
Well, as for how deep, I'm not sure yet. I'm still trying to think of an innovative way to keep track of all the tiles when it gets really deep.
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Motherload
«
Reply #17 on:
September 21, 2010, 07:05:47 pm »
Well you're going to need heaps of memory, i guess thats a given, perhaps new Axe nibble support could help some?
Logged
SirCmpwn
Guest
Re: Motherload
«
Reply #18 on:
September 21, 2010, 07:16:52 pm »
Maybe... I need to think of a creative way to solve this.
Logged
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Motherload
«
Reply #19 on:
September 21, 2010, 07:18:07 pm »
Awesome, I've actually played that game. I'd like to see how this turns out
Logged
fb39ca4
LV10
31337 u53r (Next: 2000)
Posts: 1749
Rating: +60/-3
Re: Motherload
«
Reply #20 on:
September 21, 2010, 07:18:29 pm »
I have a suggestion:
Generate the tiles using some sort of two way formula; so the current row determines the row below it. The two way part would come in because the thing would also be used to determine the row above a given row. Then, you'd have another map, with 1-bit tiles to show what's been dug out.
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Motherload
«
Reply #21 on:
September 21, 2010, 07:20:32 pm »
But the tilemap is dynamic, constantly changing as you drill deeper and harvest minerals, so im not sure how that would work...
Logged
fb39ca4
LV10
31337 u53r (Next: 2000)
Posts: 1749
Rating: +60/-3
Re: Motherload
«
Reply #22 on:
September 21, 2010, 07:22:36 pm »
Yeah, it would take a lot of planning.
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Motherload
«
Reply #23 on:
September 21, 2010, 07:26:59 pm »
Hmmm perhaps saving the map in a giant compressed Appvar, and then decompressing different sections based on where you are?
EDIT: I calculated, and Motherload has a map approximately 32x512 tiles, so thats 16384 tiles to keep track of if we are going for a direct clone at this point. Using half byte thats already 8192 bytes
«
Last Edit: September 21, 2010, 07:36:54 pm by Builderboy
»
Logged
SirCmpwn
Guest
Re: Motherload
«
Reply #24 on:
September 21, 2010, 07:54:26 pm »
O_O Holy crap.
I was thinking of dynamically generating a tilemap that expands downward as you dig, and only keeps track of what you've already seen.
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Motherload
«
Reply #25 on:
September 21, 2010, 07:55:53 pm »
So then when you do get to the bottom it would be keeping track of all 16384 tiles?
Logged
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Motherload
«
Reply #26 on:
September 21, 2010, 07:58:18 pm »
Wow ... that's gonna be one big game.
Maybe half-nibbles? Depending on the number of tiles...
Logged
SirCmpwn
Guest
Re: Motherload
«
Reply #27 on:
September 21, 2010, 08:02:20 pm »
Builderboy, imagine player movement is like this (where X's are tiles the player has seen):
_______XXXXX_______
________XXXXX______
________XXXXX______
_______XXXXX________
_______XXXXX________
________XXXXX_______
__________XXXXX_____
____________________
____________________
The X's would be the only thing stored. I may super-hack Axe and use a spare RAM page to accomplish this.
Logged
nemo
LV9
Veteran (Next: 1337)
Posts: 1203
Rating: +95/-11
Re: Motherload
«
Reply #28 on:
September 21, 2010, 08:04:28 pm »
half-nibbles allows for 4 tiles. air, ground, and 2 minerals? that's not a very exciting game.
mind you, even with nibble compression being 8192 bytes, imagine the RLE compression on that beast. most of the level is just ground. i think you'd at least cut it down to 6K, with reckless coding.
Logged
SirCmpwn
Guest
Re: Motherload
«
Reply #29 on:
September 21, 2010, 08:06:28 pm »
I think I will just use a RAM page for this, and take up as much space as I damn well want
Logged
+1/-0 karm for this message
Print
Pages:
1
[
2
]
3
4
...
23
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Motherload