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Omnimaga
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TI Z80
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Motherload
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Topic: Motherload (Read 54332 times)
0 Members and 4 Guests are viewing this topic.
SirCmpwn
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Re: Motherload
«
Reply #165 on:
March 24, 2011, 12:33:25 pm »
Probably no taller than 32 and no wider than 60.
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ztrumpet
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Re: Motherload
«
Reply #166 on:
March 24, 2011, 06:19:06 pm »
Sounds really cool, Sir!
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Re: Motherload
«
Reply #167 on:
March 24, 2011, 08:27:48 pm »
I'm not too good with spriting anything big, but I could help sprite the ores and upgrades.
How are you planning on making the ores easily distinguishable without any color?
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SirCmpwn
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Re: Motherload
«
Reply #168 on:
March 24, 2011, 08:43:09 pm »
The combination of available shapes and colors should be sufficient. I already have a few adequate sprites, so wait until I post a screenie to get started (probably tomorrow).
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DJ Omnimaga
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Re: Motherload
«
Reply #169 on:
March 24, 2011, 08:55:51 pm »
I'm glad this is revived. I can't wait for a demo or screenshot.
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SirCmpwn
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Re: Motherload
«
Reply #170 on:
March 24, 2011, 10:14:48 pm »
I took a "screenshot" for you guys.
«
Last Edit: March 24, 2011, 10:30:05 pm by squidgetx
»
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jnesselr
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TAO == epic
Re: Motherload
«
Reply #171 on:
March 24, 2011, 10:17:07 pm »
A very big screenshot I see. Are you using the "perfect grayscale" method?
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SirCmpwn
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Re: Motherload
«
Reply #172 on:
March 24, 2011, 10:18:24 pm »
No, this was done with Axe.
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DJ Omnimaga
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Re: Motherload
«
Reply #173 on:
March 24, 2011, 10:26:19 pm »
Smaller "screenshot"
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SirCmpwn
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Re: Motherload
«
Reply #174 on:
March 24, 2011, 10:29:11 pm »
<.<
I took it with my phone, it's a surprise it uploaded at all
graphmastur, it isn't perfect grayscale thepenguin style, but I worked very hard to ensure it would be of high quality.
«
Last Edit: March 24, 2011, 10:30:18 pm by SirCmpwn
»
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DJ Omnimaga
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Re: Motherload
«
Reply #175 on:
March 24, 2011, 10:36:38 pm »
Wow I didn,t know phones could take pics that big. O.o
Also perfect grayscale isn't necessary. Just as long as it doesn't look terrible when scrolling to the point where we barely distinguish anything.
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leafy
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Re: Motherload
«
Reply #176 on:
March 24, 2011, 10:51:42 pm »
Hm, that looks very awesome. Where's the placement of the HUD going to be at?
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SirCmpwn
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Re: Motherload
«
Reply #177 on:
March 24, 2011, 10:58:42 pm »
DJ_O, it was originally that bad
leafiness, I was thinking of taking up two tiles worth of space across the top of the screen. One tiles worth, if I can manage it.
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yunhua98
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Re: Motherload
«
Reply #178 on:
March 24, 2011, 11:02:54 pm »
wow! That looks very similar to the original game.
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SirCmpwn
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Re: Motherload
«
Reply #179 on:
March 25, 2011, 02:06:33 pm »
Thanks!
Any word on those sprites, guys?
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