Author Topic: Motherload  (Read 54341 times)

0 Members and 1 Guest are viewing this topic.

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: Motherload
« Reply #180 on: March 25, 2011, 03:35:42 pm »
Wow I didn,t know phones could take pics that big. O.o

Also perfect grayscale isn't necessary. Just as long as it doesn't look terrible when scrolling to the point where we barely distinguish anything.
Many phones have 3MP cameras now :P

The graphics look great!

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Motherload
« Reply #181 on: March 25, 2011, 03:52:16 pm »
Well you don't like my sprites so I'm not working on them :P
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

SirCmpwn

  • Guest
Re: Motherload
« Reply #182 on: March 25, 2011, 04:19:51 pm »
Sorry happybobjr :/ I don't like converted sprites in general.
Also, my phone camera is 5 megapixels.

Ashbad

  • Guest
Re: Motherload
« Reply #183 on: March 25, 2011, 04:22:07 pm »
Also, (I don't know if it's true or not) but archeologists found a version of the bible from around 300 AD that says the evil number is 616 -- not 666.  So somewhere, something got transcribed wrong, so who knows which one is which -- though I still say 666, since it really doesn't matter that much :P evil number is evil.

Anyways, maybe go for the average of 641? ;D

SirCmpwn

  • Guest
Re: Motherload
« Reply #184 on: March 25, 2011, 05:02:20 pm »
Here's a screenie and a demo of what I've got so far.  I'm aware of quite a few of the issues with it, and I'm actively working to resolve them.  The digging mechanic will be done quite a bit differently, and right now I'm not showing the animation for digging or propeller movement (both of which are implemented and commented out).  I'm also going to make the HUD much prettier, it's only a placeholder to ensure test out my ideas for reserving a portion of the screen for non-map stuff (which was difficult because of my tilemapping technique).  I can probably make the building sprites myself if need be, and a lot more changes are upcoming.  This is just a little teaser.  Enjoy!
Also, this only works on the TI-83+ SE and above.  This does not work on a TI-83+ BE.  Please note that there is no restriction on going too low.  If you reach a place really deep where you just see a bunch of gobbly-gook, I would advise leaving that place to avoid crashing your calculator.
I will also be changing a few things later on, including the map generation (so that it actually makes sense :P).

In the screenshot below, I show off most of what is implemented, including the digging mechanics, the smooth scrolling map, and, towards the end of the screenshot, I show a large portion of the map (by no means the whole map) to showcase its size.
« Last Edit: March 25, 2011, 05:03:46 pm by SirCmpwn »

Ashbad

  • Guest
Re: Motherload
« Reply #185 on: March 25, 2011, 05:06:09 pm »
Looks very nice ^-^

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Motherload
« Reply #186 on: March 25, 2011, 05:06:49 pm »
Sir, this is looking fantastic! (13 pages late), really good job, some nostalgy too since I used to play this on the web when I was younger.

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Motherload
« Reply #187 on: March 25, 2011, 05:07:23 pm »
WOW.  O.O  That looks great!  It amazes me how fast/great you code, Sir.  :o

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

SirCmpwn

  • Guest
Re: Motherload
« Reply #188 on: March 25, 2011, 05:07:47 pm »
Glad you guys like it!  It looks a lot better on the emulator than it does on-calc, though :P

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Motherload
« Reply #189 on: March 25, 2011, 05:12:05 pm »
Glad you guys like it!  It looks a lot better on the emulator than it does on-calc, though :P

Funny. The opposite usually happens :P

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Motherload
« Reply #190 on: March 25, 2011, 05:12:52 pm »
Sir, that's gorgeous.  Wonderful job. ;D

SirCmpwn

  • Guest
Re: Motherload
« Reply #191 on: March 25, 2011, 05:13:08 pm »
By no means does it look bad on-calc (try it yourself! :P), but the emulator certainly glorifies it.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Motherload
« Reply #192 on: March 25, 2011, 06:09:43 pm »
By no means does it look bad on-calc (try it yourself! :P), but the emulator certainly glorifies it.

I feel like you refer to the greyscale, cos it looks really nice on the screenshot.

SirCmpwn

  • Guest
Re: Motherload
« Reply #193 on: March 25, 2011, 06:12:22 pm »
Yes, I'm referring to the grayscale.
By the way, this was made entirely from scratch over the course of my cruise :) I even wrote the tilemapper from scratch.

Offline jnesselr

  • King Graphmastur
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2270
  • Rating: +81/-20
  • TAO == epic
    • View Profile
Re: Motherload
« Reply #194 on: March 25, 2011, 09:11:36 pm »
I can't wait to try this when it's totally done!