Author Topic: Motherload  (Read 54339 times)

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Offline Munchor

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Re: Motherload
« Reply #195 on: March 25, 2011, 09:13:34 pm »
Watching this made me go to Miniclip and play some Flash motherload, enjoyed it.

Offline Builderboy

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Re: Motherload
« Reply #196 on: March 26, 2011, 01:53:42 am »
that is so awesome Sir!  :D I'm playing with this on my calc and its already looking awesome ^^ It is a shame that the screen shifting method screws with the grey scale though :( It can get to the point where as you are moving upward, the greyscale kinda freezes and only 1 diagonal is visible at a time :[ Oh well, it still looks epic :D Mayhaps if you really really needed good greyscale you could write a uber fast tilemapping axiom or something, but I don't think its necessary, it already looks great :)

Offline DJ Omnimaga

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Re: Motherload
« Reply #197 on: March 26, 2011, 01:57:23 am »
This looks very great Sir. If you used 3 levels grayscale I would have suggested to simply freeze the grayscale during vertical/horizontal scrolling and have it work when not scrolling or when scrolling diagonaly, but this wouldn't work at 4 level I think...

Offline leafy

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Re: Motherload
« Reply #198 on: March 26, 2011, 02:01:11 am »
Maybe while scrolling swap to a black/white tileset.
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Offline DJ Omnimaga

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Re: Motherload
« Reply #199 on: March 26, 2011, 02:38:21 am »
Hmm that could be an idea, although when scrolling a lot I worry this would look weird. He could maybe swap to 3 level mode or something, though.

Offline leafy

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Re: Motherload
« Reply #200 on: March 26, 2011, 02:38:56 am »
3 level still looks fairly nasty while scrolling. In The Mighty Jill off all the black pixels run together.
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Offline Darl181

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Re: Motherload
« Reply #201 on: March 26, 2011, 02:39:39 am »
The way I would do it is animated sprites, and not have the counting var increase if the screen moves.
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Offline leafy

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Re: Motherload
« Reply #202 on: March 26, 2011, 02:40:28 am »
Eh like in Tio? That's an idea. The game has to be running fairly fast though.
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Offline DJ Omnimaga

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Re: Motherload
« Reply #203 on: March 26, 2011, 02:52:02 am »
3 level still looks fairly nasty while scrolling. In The Mighty Jill off all the black pixels run together.
yeah true. I guess if possible it's just best to display a checkered version of the gray that won't move at all. When scrolling it will move anyway, creating a gray effect.

Offline leafy

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Re: Motherload
« Reply #204 on: March 26, 2011, 02:52:50 am »
^That's probably the best way to do it but it's highly dependent on how fast you're moving.
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Re: Motherload
« Reply #205 on: March 26, 2011, 02:53:55 am »
Yeah. I guess it's not an issue if there are no physics, but otherwise it might give questionable grayscale quality.

Offline Builderboy

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Re: Motherload
« Reply #206 on: March 26, 2011, 02:55:45 am »
Lol maybe do 3 level greyscale when moving even number of pixels, and 4 level greyscale when moving odd number of pixels :P maybe could work XD

Offline leafy

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Re: Motherload
« Reply #207 on: March 26, 2011, 03:00:29 am »
Seeing how complicated it gets, maybe we could just live with the crappy greyscale :P
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Re: Motherload
« Reply #208 on: March 26, 2011, 03:08:58 am »
Yeah. Hopefully in final versions it won't look too bad when scrolling. X.x

Offline Munchor

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Re: Motherload
« Reply #209 on: March 26, 2011, 07:12:58 am »
This looks very great Sir. If you used 3 levels grayscale I would have suggested to simply freeze the grayscale during vertical/horizontal scrolling and have it work when not scrolling or when scrolling diagonaly, but this wouldn't work at 4 level I think...

I agree. Or maybe 3 levels at times and 4 levels at other times.