0 Members and 2 Guests are viewing this topic.
I love it just the way it is. You can see left and right plenty, and Up and Down don't need as much visibility.
Hmm..perfect-grey axiom...
perfect gray can be obtained without and axiom and I think sir's grayscale is well planned out in the renderloop, it looks quite good on emu.
That looks amazing. The views are perfect, as willrandship said. It's looking a lot like the original game
I DispGraphrr three times in a row to cycle the grayscale before moving on in the loop.
But wouldn't that leave one of the cycles on the screen longer than the others?
Hm the HUD is a bit big for my tastes. Is the title motherload really necessary? You could save space by shrinking the fuel gauge a bit and removing that.
I was thinking about problems with the final boss fight but now that I think about it it shouldn't be much of a problem.
Quote from: leafiness0 on April 02, 2011, 01:48:23 pmHm the HUD is a bit big for my tastes. Is the title motherload really necessary? You could save space by shrinking the fuel gauge a bit and removing that.I'll consider it, and perhaps do some more testing, but I kind of like having the title there. You don't really need too much vertical space on the map to play this game.