Author Topic: Motherload  (Read 54362 times)

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Offline Builderboy

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Re: Motherload
« Reply #30 on: September 21, 2010, 08:09:16 pm »
Lol sounds good.  Because even with your dynamic storage, it is possible for the player to view the entire map, at which you will need that amount of memory.  Personally i dont think 8000 bytes is too much for a save file of a game of this magnitude, especially if it winds up being an App (which might be a good idea)

Offline fb39ca4

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Re: Motherload
« Reply #31 on: September 21, 2010, 08:15:57 pm »
8k doesn't sound too bad, as long as the rest of the game doesn't take too much space.

Offline meishe91

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Re: Motherload
« Reply #32 on: September 21, 2010, 09:56:43 pm »
Ya i agree. Good luck on getting everything worked out though :)
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Offline DJ Omnimaga

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Re: Motherload
« Reply #33 on: September 21, 2010, 11:37:36 pm »
8 KB seems ok to me. Good luck!

Offline Builderboy

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Re: Motherload
« Reply #34 on: September 22, 2010, 01:39:17 am »
Id say take out the earthquake all together, its so annoying when you have this huge mine dug, and then all of a sudden whoop deo doo you have to dig the whole thing over again

SirCmpwn

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Re: Motherload
« Reply #35 on: September 22, 2010, 10:04:49 am »
Yeah, I will take those out.  Earthquakes just piss me off, when I have a nice deep mine dug, and a central shaft, and lots of organization to it, when all of a sudden, BOOM, start over.

Offline Deep Toaster

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Re: Motherload
« Reply #36 on: September 22, 2010, 07:16:49 pm »
Yeah, 8 KB isn't too bad for such a big game, especially if you set that as the size from the beginning.




SirCmpwn

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Re: Motherload
« Reply #37 on: September 22, 2010, 07:19:32 pm »
I'm still pretty sure I'm just going to use a spare RAM page.

Offline Hot_Dog

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Re: Motherload
« Reply #38 on: September 22, 2010, 07:23:02 pm »
I'm still pretty sure I'm just going to use a spare RAM page.

I didn't know Axe could do that...hmm

Offline Deep Toaster

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Re: Motherload
« Reply #39 on: September 22, 2010, 07:25:03 pm »
I'm still pretty sure I'm just going to use a spare RAM page.

Sorry for a random noobish question, but what are the spare RAM pages? Do all calcs have a RAM page that we can't access or something?




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Re: Motherload
« Reply #40 on: September 22, 2010, 07:26:58 pm »
Well, asm programs can access them, but outside of a program, the calculator will crash if they are used.  You have to be careful, but there is more RAM for programs to use.

Offline willrandship

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Re: Motherload
« Reply #41 on: September 22, 2010, 09:22:43 pm »
You know, what I do in the PC version for earthquakes is instead of digging a one width tunnel, I'll dig it two wide. During earthquakes it's just shifting it to the right or left, and two wide makes it easier to find, so I can reclaim the lost distance.

Offline Hot_Dog

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Re: Motherload
« Reply #42 on: September 22, 2010, 09:24:37 pm »
You know, what I do in the PC version for earthquakes is instead of digging a one width tunnel, I'll dig it two wide. During earthquakes it's just shifting it to the right or left, and two wide makes it easier to find, so I can reclaim the lost distance.

That's not my problem as much as having to lower myself little by little (needing to redig) rather than falling to previous location in under 15 seconds

Offline Builderboy

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Re: Motherload
« Reply #43 on: September 22, 2010, 10:02:58 pm »
So Sir, you are using the RAM pages for data storage during the game, but what about for saving?

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Re: Motherload
« Reply #44 on: September 22, 2010, 10:59:51 pm »
x.x I forgot about that.
I'll try to think of something.