Author Topic: Motherload  (Read 54353 times)

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Offline DJ Omnimaga

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Re: Motherload
« Reply #45 on: September 22, 2010, 11:02:39 pm »
Well, asm programs can access them, but outside of a program, the calculator will crash if they are used.  You have to be careful, but there is more RAM for programs to use.
How would you actually use those pages through Axe/Axe inline ASM?

Also please only use the one on newer 84+ models, so people with newer calcs can play your game.

Offline willrandship

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Re: Motherload
« Reply #46 on: September 23, 2010, 11:10:08 am »
And don't use undocumented functions plz :P

I think this will be awesome. One suggestion though. The original actually does this too, btw, unless you download. Don't save the map at all. Just regenerate it every time you play. The only version that saved your digging between plays was Goldium edition. That probably would make the whole map issue much easier, right?

Offline Builderboy

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Re: Motherload
« Reply #47 on: September 23, 2010, 11:18:22 am »
Thats one option, but i guess its up to SirCmpwn if he wants the user to re-dig every time you load up the game again

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Re: Motherload
« Reply #48 on: September 23, 2010, 04:43:57 pm »
Yeah, I think I may leave out saving for now.  It would be very hard.

Offline Deep Toaster

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Re: Motherload
« Reply #49 on: September 23, 2010, 06:26:43 pm »
You could make it an app with 8 KB for saving/using.




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Re: Motherload
« Reply #50 on: September 23, 2010, 06:39:07 pm »
Read-only, remember?

Offline Deep Toaster

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Re: Motherload
« Reply #51 on: September 23, 2010, 06:39:34 pm »
Oh, whoops :P

EDIT: And I have a quick related question: Is everything in archive read-only?
« Last Edit: September 23, 2010, 06:40:50 pm by Deep Thought »




SirCmpwn

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Re: Motherload
« Reply #52 on: September 23, 2010, 06:43:18 pm »
Weeeelll... no.  You can reset bits in it if you unlock flash, and you can set an entire page to FFh, but it's best to assume that it's read only.
« Last Edit: September 23, 2010, 06:43:28 pm by SirCmpwn »

Offline Builderboy

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Re: Motherload
« Reply #53 on: September 23, 2010, 06:50:55 pm »
Well couldnt you just RLE the map and store in an Appvar?  Im sure you could bring it down to about 4000 bytes probably, which isnt really that bad at all.

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Re: Motherload
« Reply #54 on: September 23, 2010, 06:53:47 pm »
BAH!  I will look into it.

Offline Builderboy

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Re: Motherload
« Reply #55 on: September 23, 2010, 06:56:03 pm »
Haha sorry if i am too naggy :P Just work on what you can, game is more important right now ^^

Offline DJ Omnimaga

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Re: Motherload
« Reply #56 on: September 23, 2010, 07:04:50 pm »
I lost the game :(

Anyway can't wait for screenshots ;D

Offline Builderboy

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Re: Motherload
« Reply #57 on: September 23, 2010, 07:08:27 pm »
Me too!  Cant wait to see what you have :)

Offline willrandship

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Re: Motherload
« Reply #58 on: September 24, 2010, 05:40:08 pm »
I bet this would be much easier on the nspire :P you have 32 Mb to mess around in.

I loved this game though. I can't wait to play it!

Oh, btw in the original it took longer to dig in deeper dirt than in shallower dirt. not sure if you'll want that or not, but it made the drills really properly ramped, since each level would have its optimum drill.

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Re: Motherload
« Reply #59 on: September 24, 2010, 06:08:10 pm »
Yeah, I noticed that, and will probably implement it.  Whenever there was an earthquake, I remember blazing through the top levels.