Author Topic: Motherload  (Read 54302 times)

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Offline fb39ca4

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Re: Motherload
« Reply #315 on: June 24, 2011, 08:46:42 pm »
You got my hopes up for a second D:
Me too. :-\
Same here :(
There's always emulators, tho.

SirCmpwn

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Re: Motherload
« Reply #316 on: June 24, 2011, 09:19:30 pm »
First of all, I refuse to code via an emulator.  Secondly, I don't have the latest source.

Offline mrmprog

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Re: Motherload
« Reply #317 on: June 24, 2011, 09:46:18 pm »
You got my hopes up for a second D:
Me too. :-\
Same here :(
Might as well join the party...
I did not know that this game was being developed. I really like the computer version, so I anxiously await the arival.

SirCmpwn

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Re: Motherload
« Reply #318 on: June 24, 2011, 10:02:46 pm »
You can play the demo!

Offline Belberith

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Re: Motherload
« Reply #319 on: July 10, 2011, 10:35:13 pm »
I've finally finished reading through all 22 pages watching the development of this game. It's AWESOME! I came across this thread while googling specs for Motherload (I'm programming it in a different language, Lua) and the detailed (and semi-official) specs I found will free up a TON of memory for you. I'll post the link, but here are the most pertinent specs:
"The digging area is 34 squares wide, and the depth is 584 squares." <-- This looks right, because the surface building widths match up and the depth looks accurate from the quick block generator I made to go that depth.
Link: http://forums.xgenstudios.com/showthread.php?32229-Motherload-Advanced-tips-info-and-strategies.&highlight=rock+depth
Another link (this is an official Motherload fan site with basically all of the other specs and info): http://www.motherloadkb.com/

Also, I do apologize if this sent you all notifications and got your hopes up again.

SirCmpwn

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Re: Motherload
« Reply #320 on: July 10, 2011, 10:42:33 pm »
Thanks!
And welcome to the forums!  I'm sure that info will prove to be very useful, however, my game already has a huge depth, which I think I like better anyway.  I've fit as much gameplay as possible on to that calculator.
Don't worry, it isn't dead, I'll pick up work on it right after the contest.

Offline Belberith

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Re: Motherload
« Reply #321 on: July 10, 2011, 10:48:52 pm »
You're welcome, and thank you! :)
Oh ok. I'm just a perfectionist, therefore when I'm programming based off another game I try to make it as much like the original as absolutely possible. :P
And that's awesome! I was concerned since I've had games die on me before. Motherload will be the third of six games that I will have actually finished.

SirCmpwn

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Re: Motherload
« Reply #322 on: July 10, 2011, 10:50:06 pm »
I can understand, but I'm not doing a straight up clone, I'm just basing a game off of it.

Offline Belberith

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Re: Motherload
« Reply #323 on: July 10, 2011, 11:00:42 pm »
Yeah.
I have only two suggestions:
The money bar seems a bit too small at only 4 characters. You'd have to do a TON of scaling down of prices (or just completely make up your own I guess). I noticed that you have one extra space on the HUD which CAN be used:
Money12345Hull100%
Cargo100%Depth0000
My other suggestion is that if you get too concerned about space but still want to add more stuff you could just knock a column off the side.

PS I just noticed that you guys have a "Link to xkcd comic" button above the reply box!! I love you guys now!! :w00t: :angel:

SirCmpwn

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Re: Motherload
« Reply #324 on: July 10, 2011, 11:33:24 pm »
Oh noes!
It seems that one of my source programs (prgmMOTHRSUB, which contains all of the subroutines, including rotating points, drawing the map, etc) is severely corrupted, beyond all hope of restoration.  I'll be hunting around for backups, but no promises.

Offline Belberith

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Re: Motherload
« Reply #325 on: July 10, 2011, 11:44:40 pm »
:O No! (...You didn't take backups of this when you got all that done...?) :(

SirCmpwn

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Re: Motherload
« Reply #326 on: July 10, 2011, 11:45:11 pm »
I do backups all the time, but I also code all the time :)

Offline ztrumpet

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Re: Motherload
« Reply #327 on: July 10, 2011, 11:49:30 pm »
No, Sir!  Not corruption! D:  I hope enough survives so this is completed.

Also, welcome to Omnimaga, Belberith. :)

Offline Belberith

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Re: Motherload
« Reply #328 on: July 10, 2011, 11:50:05 pm »
Oh ok. I really hope you find a backup... :/

Edit: Thanks ztrumpet!
« Last Edit: July 10, 2011, 11:50:53 pm by Belberith »

SirCmpwn

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Re: Motherload
« Reply #329 on: July 10, 2011, 11:51:02 pm »
Yeah, I think the last backup of that particular program was longer ago than I'd like.  It doesn't have the rotate code, or some special text code, or some other nice stuff.