Author Topic: Factory X  (Read 18055 times)

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Offline DJ Omnimaga

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Re: Factory X
« Reply #30 on: April 16, 2010, 07:51:26 pm »
you could add the program called Zcalcver from ticalc.org, which tells the calc model used, so you can make the game have certain modes disabled or the like if Zcalcver returns 0 (regular 83+). If you absolutely want the program to remain pure-BASIC then you could also do two versions that are separate: one for 83+ and the other for SE.

Offline jsj795

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Re: Factory X
« Reply #31 on: April 16, 2010, 10:02:22 pm »
Well, what I was thinking was that when the user runs the program for the first time, (known by having Factory list or not) then they are prompted to choose the calc model and saved to the list. Throughout the game, TI 83+ will not have any speed restriction and other models will have them (like using rand function). They can change the mode in the option menu if they selected incorrect model or something like that.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: Factory X
« Reply #32 on: April 16, 2010, 10:08:31 pm »
aaah ok. By speed restriction do you mean on the menu the game speed settings will be missing from regular 83+ mode?

Offline jsj795

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Re: Factory X
« Reply #33 on: April 16, 2010, 10:12:46 pm »
Within the game loop, It will be like,

:If 2=L1(1  ;If the user-selected is TI-83+SE/84+(SE)
:rand(3      ;slows the speed

Otherwise, the game will be the same. I don't think there will be speed setting though, it's just 2 different speed, one for 83+ and other one for other calcs.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: Factory X
« Reply #34 on: April 16, 2010, 10:20:24 pm »
ooh ok I see ^^

Offline Builderboy

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Re: Factory X
« Reply #35 on: November 22, 2011, 11:58:03 am »
*Bump* With super special awesome 5 hour java clone :D

Offline jsj795

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Re: Factory X
« Reply #36 on: November 22, 2011, 01:03:10 pm »
scored 170! :) great job builderboy haha make Factory Series more known  >:D


I hate it when I can't do anything because I got 5 boxes of same color in a row :(
« Last Edit: November 22, 2011, 01:03:22 pm by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Builderboy

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Re: Factory X
« Reply #37 on: November 22, 2011, 10:08:57 pm »
I'm thinking I might make the random system a bit less random so it can't give you a bunch of 1 color in a row, because it's just unfair when that happens D:

Offline aeTIos

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Re: Factory X
« Reply #38 on: November 23, 2011, 05:21:30 am »
Yeah that is true
I'm not a nerd but I pretend:

Offline DJ Omnimaga

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Re: Factory X
« Reply #39 on: December 29, 2011, 02:45:28 am »
Looks ni9ce builderboy, but some suggestions would be to make the controls better such as pressing down instead of space, else I always end up pressing space to put blocks up and they go down, and maybe making arrow keys detection more responsive, because often I pressed left/right and it did nothing, while other times it responded.