Author Topic: MUSEINC: Make musicmaking in Axe easier!  (Read 29936 times)

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Offline Keoni29

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #60 on: October 21, 2011, 06:50:52 am »
I have been working on a tracker with mono 3 channel ;D
It uses arpeggio's to blend the sounds. 2 squares and 1 noise drum, but there is a strange bug. It worked nicely, but it has gone glitchy
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Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #61 on: October 21, 2011, 07:03:01 am »
would you care to explain about the multiplying wavelength that you mentioned?
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Offline Keoni29

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #62 on: October 21, 2011, 08:31:13 am »
Noooooo. Multiply the time...
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Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #63 on: October 21, 2011, 08:31:30 am »
oh. XP
EDIT:Screenshot v2 XD
« Last Edit: October 21, 2011, 08:45:48 am by yeongJIN_COOL »
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Offline Keoni29

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #64 on: October 21, 2011, 08:49:13 am »
Do yo use my code?
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Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #65 on: October 21, 2011, 08:50:48 am »
Do yo use my code?
Not yet. I'll going to after I'm done with my tracker first.
seems like that all I have to do to implement your code is to change the parsing program which is much easier to do XD
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Offline Sorunome

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #66 on: October 21, 2011, 08:53:31 am »
Nice, it looks cool!

THE GAME
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Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #67 on: October 21, 2011, 10:50:28 pm »
thank you! XD
UPDATE: Shortened the parsing(?) process to 50% XD
Next update planned: preview music XD
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Offline Keoni29

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #68 on: October 22, 2011, 09:17:11 am »
New noise engine for ya:
Code: [Select]
Lbl NOISE
If r2>r1
r2/r1->r4
r2^r1>r5
For(r3,0,r4
rand^2->port
For(r6,0,r1-1
End
End
0->port
For(r1,0,r5
End
Else
For(r1,0,r2
End
End

Sub(NOISE,wave,time
It plays a noise for a given amount of time.

Edit:Put a drum in front of every note. When you dont want to hear a drum use Sub(NOISE,time+1,time
« Last Edit: October 22, 2011, 09:22:39 am by Keoni29 »
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Offline DJ Omnimaga

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #69 on: October 22, 2011, 08:08:13 pm »
Good luck with the music preview thing. Hopefully it goes fine.

Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #70 on: October 22, 2011, 08:10:12 pm »
Good luck with the music preview thing. Hopefully it goes fine.
I got the code work, and all I have to do is implement it in program!
Beta v2 coming soon (as soon as he gets it to work)
« Last Edit: October 22, 2011, 08:24:52 pm by yeongJIN_COOL »
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Offline DJ Omnimaga

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #71 on: October 22, 2011, 08:28:03 pm »
Cool to hear :D

Backup often, though. <.<

Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #72 on: October 22, 2011, 08:29:40 pm »
also, just for fun, I wrote a installation software that will install museinc only if you type the password XD. I'll also post the screenshot whenever I have a chance.
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Offline DJ Omnimaga

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #73 on: October 22, 2011, 08:32:01 pm »
What do you mean? Do you mean it's possible to password-protect your music when you finished it or in its project form? ???

Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #74 on: October 22, 2011, 08:36:18 pm »
no. when I release the next beta version, It'll only have 2 files: the program that stores the data, and installation file that only creates the MUSEINC program for you only if you type the password. force-ppl-to-RTM XD
« Last Edit: October 22, 2011, 08:47:19 pm by yeongJIN_COOL »
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