Author Topic: MUSEINC: Make musicmaking in Axe easier!  (Read 30926 times)

0 Members and 1 Guest are viewing this topic.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #90 on: October 28, 2011, 07:12:46 pm »
Minor Updates:
Now added the rests. :D
took epic7's idea and now - and 6 can be used to scroll through notes left and right (so can + and 3 with octaves)

I'll post the new beta once I get deleting pages done XD
« Last Edit: October 28, 2011, 07:15:55 pm by yeongJIN_COOL »
Sig wipe!

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #91 on: October 28, 2011, 07:14:44 pm »
Kewl!

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #92 on: October 30, 2011, 07:20:58 pm »
Ram cleared. I put the group back on my calc. Only ainstall was Ungrouped and it screwed up my files. The size of some files multiplied ridiculously. Soon, my ram just cleared.

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #93 on: October 30, 2011, 07:22:09 pm »
that happens with other programs to probably a bug with the ti os (ti blocks programs but doesnt fix bugs  ??? )
« Last Edit: October 30, 2011, 07:22:41 pm by annoyingcalc »
This used to contain a signature.

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #94 on: October 30, 2011, 09:59:47 pm »
Tommorow, Im going to try this 1 more time.

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #95 on: October 31, 2011, 02:26:11 am »
Try it on the emulator for your calculator's sake :)
If you like my work: why not give me an internet?








Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #96 on: October 31, 2011, 07:10:40 am »
Ram cleared. I put the group back on my calc. Only ainstall was Ungrouped and it screwed up my files. The size of some files multiplied ridiculously. Soon, my ram just cleared.
X.x
without prgmINSTFILE, it might/will crash your calculator D:
Sig wipe!

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #97 on: October 31, 2011, 07:28:18 am »
Ram cleared. I put the group back on my calc. Only ainstall was Ungrouped and it screwed up my files. The size of some files multiplied ridiculously. Soon, my ram just cleared.
X.x
without prgmINSTFILE, it might/will crash your calculator D:
Please make it safer for noobs XD
If you like my work: why not give me an internet?








Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #98 on: October 31, 2011, 07:32:22 am »
I definitely mentioned about installing both prgmAINSTALL and prgmINSTFILE.
I can't really do anything about people making mistakes XP
Sig wipe!

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #99 on: October 31, 2011, 09:44:33 am »
I definitely mentioned about installing both prgmAINSTALL and prgmINSTFILE.
I can't really do anything about people making mistakes XP
Make a "READ ME OR DIE"
If you like my work: why not give me an internet?








Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #100 on: October 31, 2011, 09:49:04 am »
another beta version!
This reduces the time of exporting!
you NEED celtic III or DCS7!
EDIT:Read teh readme files
Sig wipe!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #101 on: November 01, 2011, 03:52:47 am »
I think he meant you should name your readme file as "READ ME OR DIE.txt" :P. It tends to catch people attention more, although not as much as "ignoreme.txt". :P

Another idea is forcing people to read them by putting FNTRTFM-Utility in your program :P

Oh right I forgot about that and I noticed people there complain all the time about Omnimaga links with the excuse that most Cemetech users are banned here (even though most of them can still access the site).
Yeah. I posted the omni link for grammer run and I got yelled by Ashbad X.x

O.o why?

and you have +100 respect

and also O.O  this is looking amazing
Some people there don't like Omnimaga that much (probably due to competition, its different rules and mentality) so they don't like when its name is mentionned. Those very few people wants Omnimaga to get as least publicity as possible. This is a bit sad because it's like someone continuously trying to beat down someone innofensive that barely ever defends himself, in fear of seeing the entire blame shifted on him, although I guess certain people just see this as some sort of small competition.
« Last Edit: November 01, 2011, 04:00:45 am by DJ_O »

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #102 on: November 01, 2011, 03:23:18 pm »
Ram cleared. I put the group back on my calc. Only ainstall was Ungrouped and it screwed up my files. The size of some files multiplied ridiculously. Soon, my ram just cleared.
X.x
without prgmINSTFILE, it might/will crash your calculator D:
Please make it safer for noobs XD

I know to use instfile. When I ungrouped, instfile didn't even appear in my programs. I took notes on the readme!

I didn't attempt to run ainstall. It just screwed stuff up from the second I ungrouped.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #103 on: November 01, 2011, 03:35:18 pm »
Hmm I wonder what got you there D:
TI-BASIC files (Even with all that fancy Celtic III and stuff) won't crash your calculator...
Also, I didn't use any Axe/Asm either.
What else did you had in your calculator at that moment?
Sig wipe!

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #104 on: November 01, 2011, 05:45:31 pm »
Axe, Doors CS7, an app I made, A bunch of ti-basic programs, a few axe programs...