Author Topic: Axe Debug  (Read 6163 times)

0 Members and 1 Guest are viewing this topic.

SirCmpwn

  • Guest
Re: Axe Debug
« Reply #30 on: September 19, 2010, 09:11:08 pm »
If it's reasonable, maybe have the program keep a list of the labels used in the program, then allow the user to select one to jump to?
If you look above, you will notice that is exactly what I'm doing.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Axe Debug
« Reply #31 on: September 19, 2010, 09:13:31 pm »
Maybe you could request that Quigibo add a feature to Axe that allows dumping of debug info (like, a list of executable addresses corresponding to the start of each line of source code)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

SirCmpwn

  • Guest
Re: Axe Debug
« Reply #32 on: September 19, 2010, 09:14:44 pm »
Perhaps... or maybe a hook system?

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Debug
« Reply #33 on: September 20, 2010, 12:48:17 am »
A hook system might be cool for those who develop developer tools. I am not sure what would be Quigibo stance on this since Axe is supposed to be game-oriented, though. Maybe he will wait for Axe 2.0 or something.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Axe Debug
« Reply #34 on: September 20, 2010, 11:13:43 am »
Quote from: SirCmpwn
If you look above, you will notice that is exactly what I'm doing.

Oh, sorry. I thought it only allowed jumping by labels (i.e. it would look for the next label when you tell it to jump).