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Omnimaga
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My explosive contest entry
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Topic: My explosive contest entry (Read 21032 times)
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Builderboy
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Would you kindly?
My explosive contest entry
«
on:
May 17, 2011, 02:51:48 am »
So I have already started work on my contest entry, which is as of now still unnamed, but progress on the engine goes rather rapidly. I've already implemented full rigid body physics onto my 4x4 tilemap, and I have also implemented springs, although they are not present in the screenshot. You will also notice the screenshot is rather explosive
The premise of my game is a puzzle platformer where you are a quite small little person using comically large guns and explosive devices to progress through each level and eventually complete an objective or something. Right now i'm just focusing on getting the engine working, but so far everything is looking great
I'll post progress as it comes ^^
The screenie below isn't really a puzzle, as its pretty simple
But it has the basis for becoming a puzzle and right now is just a testing area for testing the various aspects of the game engine.
«
Last Edit: May 17, 2011, 02:54:32 am by Builderboy
»
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: My explosive contest entry
«
Reply #1 on:
May 17, 2011, 02:54:01 am »
Woah
That looks super great, and the explosion effect is really there with the screen shaking and stuff.
* DJ_O wonders how it will be if the entire screen is filled with those
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z80man
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Re: My explosive contest entry
«
Reply #2 on:
May 17, 2011, 02:55:42 am »
amazing animations there!
I see that I chose wisely when I decided not to join this contest. If you can do that in 1 day then I can't imagine what will happen in 2 months.
* z80man hopes that BuilderBoy doesn't buy a Prizm until September 16
th
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List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)
DJ Omnimaga
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Re: My explosive contest entry
«
Reply #3 on:
May 17, 2011, 03:02:16 am »
Lol I still think people should participate. After all a big portion of the results is based on the survey, and people will probably vote for their favorite puzzle/platformer based on their own preferences.
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Builderboy
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Would you kindly?
Re: My explosive contest entry
«
Reply #4 on:
May 17, 2011, 03:03:49 am »
Definitely, everybody has a chance in this, and you can never tell what the results are going to be ^^
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leafy
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Seizon senryakuuuu!
Re: My explosive contest entry
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Reply #5 on:
May 17, 2011, 03:15:48 am »
I lost already xD
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In-progress: Graviter (...)
z80man
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Re: My explosive contest entry
«
Reply #6 on:
May 17, 2011, 03:24:40 am »
Quote from: leafiness0 on May 17, 2011, 03:15:48 am
I lost already xD
Ah don't count yourself out yet. You're one of the best platformers here right now. If anything this will be a heavily heated competition till the end.
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List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)
aeTIos
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Re: My explosive contest entry
«
Reply #7 on:
May 17, 2011, 04:39:02 am »
THis looks awesome. I am working on a clone of Mario's Cement Factory (Nintendo 1983, Game&Watch series)
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I'm not a nerd but I pretend:
Raylin
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Re: My explosive contest entry
«
Reply #8 on:
May 17, 2011, 10:53:51 am »
Suddenly, Raylin was a sad Raylin.
Happy for Builderboy, though.
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turiqwalrus
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Wheeeeeee~!
Re: My explosive contest entry
«
Reply #9 on:
May 17, 2011, 10:55:40 am »
now my entry will have to be
insanely
awesome to compete with this
* turiqwalrus hides in a corner, feverishly muttering 'must make 3D engine...'
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BrownyTCat
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Re: My explosive contest entry
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Reply #10 on:
May 17, 2011, 02:30:39 pm »
* BrownyTCat is hopeless now.
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squidgetx
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rawr.
Re: My explosive contest entry
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Reply #11 on:
May 17, 2011, 03:20:03 pm »
Looks nice, Builderboy. A worthy opponent....
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Builderboy
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Would you kindly?
Re: My explosive contest entry
«
Reply #12 on:
May 17, 2011, 03:42:35 pm »
Hah thanks guys :] And don't be so hard on yourselves! Everybody always has a chance, don't rule yourselves out! ^^
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SirCmpwn
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Re: My explosive contest entry
«
Reply #13 on:
May 17, 2011, 03:45:53 pm »
Looking awesome! I'll be getting started on my own entry soon, so beware
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yunhua98
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Re: My explosive contest entry
«
Reply #14 on:
May 17, 2011, 04:35:55 pm »
unbelievable. I'm still in though, since this will be fun whether I win or not.
And I'm making a puzzle game.
With a custom level designer.
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Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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My explosive contest entry