Author Topic: My explosive contest entry  (Read 21142 times)

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Offline Darl181

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Re: My explosive contest entry
« Reply #120 on: September 04, 2011, 11:30:23 pm »
Well I was having fun with this.  I had something like 7 explosive things (tho I think I got the density wrong...never bothered to fix it :P) at once in the level with all the open space.

Made a pyramid, flew above it and shot down ;D
Fun..
Spoiler For Spoiler:
Yes I said fly.  Seems a few things from debugging were left there...yay pressing random buttons
*holds alpha and watches in slow motion*
« Last Edit: September 04, 2011, 11:59:57 pm by Darl181 »
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Offline DJ Omnimaga

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Re: My explosive contest entry
« Reply #121 on: September 04, 2011, 11:32:30 pm »
If someone picks this up again, I wonder if there could be some huge explosive objects where if they blow up, it would do like in the screenshot at the bottom of this page? That would really rule in larger rooms. :D http://www.omnimaga.org/index.php?action=articles;sa=view;article=72

Offline Stefan Bauwens

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Re: My explosive contest entry
« Reply #122 on: September 05, 2011, 06:56:23 am »
If someone picks this up again, I wonder if there could be some huge explosive objects where if they blow up, it would do like in the screenshot at the bottom of this page? That would really rule in larger rooms. :D http://www.omnimaga.org/index.php?action=articles;sa=view;article=72
Isn't that 3d? Still Cool, though..


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Offline Freyaday

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Re: My explosive contest entry
« Reply #123 on: September 05, 2011, 10:39:59 am »
If the velocity of the object is zero, and if there is a floor underneath the object, terminate the object collision code before it gets to the part where it collides with other objects.  It can be really handy as a speed maximizer, for every sleeping objects out of N total objects, you cut N-1 collisions out of the cycles. 
So, something like


For(all objects)
Copy(Object Data,Var address, Length)
If Velocity
Check for collisions
End
End
« Last Edit: September 05, 2011, 10:40:45 am by Freyaday »
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Offline Builderboy

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Re: My explosive contest entry
« Reply #124 on: September 05, 2011, 03:23:54 pm »
Yeah pretty much, although I'm not sure what the copying is for o.O

Offline Freyaday

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Re: My explosive contest entry
« Reply #125 on: September 05, 2011, 03:41:50 pm »
That's to make it so that you can use the Axevars instead of the memory locations, because Axevars are faster.
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Re: My explosive contest entry
« Reply #126 on: September 05, 2011, 04:09:12 pm »
Oh, gotcha ^^ Yeah i thought you meant something with the copy command or something :P

Offline DJ Omnimaga

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Re: My explosive contest entry
« Reply #127 on: September 05, 2011, 04:10:39 pm »
If someone picks this up again, I wonder if there could be some huge explosive objects where if they blow up, it would do like in the screenshot at the bottom of this page? That would really rule in larger rooms. :D http://www.omnimaga.org/index.php?action=articles;sa=view;article=72
Isn't that 3d? Still Cool, though..
Yeah kinda, although it would probably still look cool in some cases I guess, assuming the effect is made a bit smaller.