0 Members and 2 Guests are viewing this topic.
1. The ball moves too slow;2. Nice first game;3. The numbers going up 1 by 1 may slow down the program;4. Why does it have a cross sprite for the ball?5. Try making an option for user to have a larger or smaller line to receive ball;6. The 'lives' system is very well made;7. The game is repetitive because of the ball being slow, even on hard version;8. Congratulations!
I know it is the score, but maybe they shouldn't be there, for example, they would only show up at the end so that it doesn't slow down, optimization is the key
Quote from: ScoutDavid on October 21, 2010, 02:50:39 pmI know it is the score, but maybe they shouldn't be there, for example, they would only show up at the end so that it doesn't slow down, optimization is the key Optimizing something like that is usually only necessary when TI-BASIC is being used.
having the text being displayed every frame severely slows down your program. i *think* that axe might even use TI OS' routines for text display on the graphscreen.