Author Topic: My first game  (Read 47835 times)

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Offline Omegaxis213

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Re: My first game
« Reply #90 on: June 04, 2014, 10:54:41 pm »
I made it so that when you hold the power attack, you move slower and most of my ideas come from the game Skyrim

Offline DJ Omnimaga

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Re: My first game
« Reply #91 on: June 04, 2014, 11:53:42 pm »
Aaah that seems cool. Also make it so if people just spam the attack button non-stop your attack gets weaker or slower. Kinda like in Secret of Mana for the SNES where you had to wait until your stamina fills up again.

Offline Omegaxis213

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Re: My first game
« Reply #92 on: June 23, 2014, 01:36:49 pm »
I made it so that if you have stamina less than 10 and you try to do a power attack, you run out of stamina, you do a normal attack and you have slower stamina regenaration for a while

Offline DJ Omnimaga

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Re: My first game
« Reply #93 on: June 23, 2014, 02:36:19 pm »
Seems good to me. Make sure that the slower stamina regeneration isn't way too slow either, though, so that it doesn't practically ensure a game over on a simple timing mistake. :P

Offline Omegaxis213

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Re: My first game
« Reply #94 on: June 24, 2014, 11:23:28 am »
It isn't too slow because it is only twice as slow, but I made it so that the less stamina you have, the slower you go. Execpt that once the stamina is lower than 10, you can't move...

Offline Omegaxis213

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Re: My first game
« Reply #95 on: July 30, 2014, 03:20:08 pm »
Sorry for not working but I have been lazy over the summer. The project is not dead and now I'm working on adding new weapons that you can buy or steal from the enemy that you killed.

Offline Omegaxis213

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Re: My first game
« Reply #96 on: July 30, 2014, 05:58:01 pm »
Also I need somebody to draw a katana for my sprite/the one from blastlabs

Offline Omegaxis213

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Re: My first game
« Reply #97 on: August 03, 2014, 01:52:04 pm »
Bump can someone please draw the katana for the character because I need it for the ninja so that he can have different weapons. Also I made it so that the enemy can "dodge" your attacks.

Offline Omegaxis213

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Re: My first game
« Reply #98 on: October 14, 2014, 06:13:23 pm »
I am sorry for not updating in this long time but I was just working on the program alone (and being lazy) for a while. I have figured out how to use the appvars so i will input that into the game. I am also adding the character inventory so that you can interact with it and pick up items when you kill enemies.

Offline DJ Omnimaga

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Re: My first game
« Reply #99 on: October 15, 2014, 11:13:16 am »
Cool to hear. Be sure to post updated screenshots soon :) It has been a while so I was wondering if the character inventory is limited to a specific amount of individual items or if you can stack as many as you want like in most Final Fantasy games?

Offline Omegaxis213

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Re: My first game
« Reply #100 on: October 21, 2014, 12:13:34 am »
I am turning this game into a platformer but I need some help with tilemapping. I made an example program that detects collision for moving right(sort of) but collision for down is very messed up, so can anyone help me?

Offline Omegaxis213

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Re: My first game
« Reply #101 on: November 03, 2014, 11:28:31 pm »
Bump. I finished my tilemap so expect more progress soon and here is a demo of the tilemap.

Offline DJ Omnimaga

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Re: My first game
« Reply #102 on: November 04, 2014, 11:54:05 am »
Ooh I like how you have scrolling :D. It seems a little slow though. Is it running at 6 MHz or 15? You could maybe do like in Supersonic Ball and increase pixel movement to 2 pixels interval or add some frame skipping

EDIT: One small issue I am noticing is that when falling, you slow down a bit when you are about 8 pixels away from reaching the floor.


If you need help on tilemapping and optimizing, just ask in the Axe sub-forum. Hopefully people will notice faster there.
« Last Edit: November 04, 2014, 11:58:48 am by DJ Omnimaga »

Offline chickendude

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Re: My first game
« Reply #103 on: November 05, 2014, 03:03:22 am »
I agree, the tilemap looks really nice and i like the scrolling. It is a bit slow, though, i think it could be optimized a bit but otherwise moving two pixels at a time might be an ok solution. I think it'd be better to get some help optimizing it now though so that you won't have to worry about speed when adding new stuff in.

Nice work so far :)

Offline Streetwalrus

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Re: My first game
« Reply #104 on: November 05, 2014, 07:00:18 am »
Given the speed I bet you're redrawing the whole screen every frame. It'd be much smarter to do partial screen updates using horizontal and vertical to shift the buffer around, pt-change to erase the character and only redraw the tiles on the border of the screen.